Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on D2.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from E7 to E6.

our hero advances the king from E1 to D1, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on D4.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from E7 to F6, and our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the king to E5. Check: our hero tightens the net by bringing the pawn to F4.

Rat's king falls on E4 and tears the pawn from our hero.

our hero advances the pawn from F4 to F5; then rat sets the king on E5, watching every square. our hero claims the enemy pawn by landing on E6.

Rat's pawn falls on E6 and tears the pawn from our hero.

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E5 to F4, while our hero slides the pawn across the board, from H4 to H5.

Rat's pawn falls on H5 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to C5; then rat's pawn advances from D4 to D3. our hero advances the king from D1 to E1, and right after that rat sets the king on E5, watching every square.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to H4. our hero claims the enemy pawn by landing on D3.

Rat answers by moving the king from E5 to F6, and our hero slides the king across the board, from D3 to E3. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to F3, and right after that rat's king advances from F5 to G5. our hero advances the king from F3 to E4; then rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to G4. our hero captures the enemy pawn: the king leaps from E5 to E6.

Rat answers by moving the king from G4 to G3, while our hero slides the king across the board, from E6 to F5. With dungeon cunning, Rat brings the king to F2.

With a steady hand, our hero brings the king to G4. A cruel blow: Rat's king captures our hero's pawn on G2.

our hero claims the enemy pawn by landing on H4.

Rat sets the king on F1, watching every square, and without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to E2, while our hero's king takes F6, leaving G5 behind.

Rat answers by moving the king from E2 to D1, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to E2.

With a steady hand, our hero brings the king to E6, and right after that rat's king advances from E2 to E1. our hero advances the king from E6 to D6; then rat sets the king on E2, watching every square.

our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to F1, and our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from F1 to E2.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the pawn to C6; then rat's king advances from E1 to F1.

our hero advances the pawn from C6 to C7, and right after that rat sets the king on E1, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to F1, while our hero's king takes B5, leaving A5 behind. Rat answers by moving the king from F1 to G2, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from F3 to E2.

our hero advances the pawn from A6 to A7; then rat sets the king on E1, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to D1, and our hero's queen takes B8, leaving A8 behind. Rat answers by moving the king from D1 to D2, while our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the king to D1. With a steady hand, our hero brings the pawn to A5; then rat's king advances from D1 to E1.

our hero advances the pawn from A5 to A6, and right after that rat sets the king on F1, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to F2. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from F2 to G1, and our hero slides the queen across the board, from C8 to H3. With dungeon cunning, Rat brings the king to F2.

our hero gives check with the queen on G3.

Rat's king advances from F2 to E2. From D3, our hero's queen forces Rat to defend.

Rat sets the king on F2, watching every square. Check: our hero tightens the net by bringing the queen to F3.

From the dark, Rat pushes the king to E1. our hero gives check with the queen on D2.

A cruel blow: Rat's king captures our hero's queen on D2.

From C3, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D1. With a steady hand, our hero brings the queen to B2; then rat's king advances from D1 to E1.

our hero advances the queen from H3 to H2, and right after that rat sets the king on F1, watching every square. From E2, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G1, while our hero's queen takes F3, leaving E2 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 9 s
Moves
109
How it ended
stalemate
Captures (hero / opponent)
7 / 6
Material captured (hero / opponent)
7 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 85% of the games on this floor.

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