Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on C5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on D6, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to F2, and right after that rat's king advances from E7 to F7. our hero advances the pawn from D2 to D3; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to G7, and our hero's king takes F3, leaving F2 behind.
Rat answers by moving the king from G7 to H7, while our hero slides the king across the board, from F3 to G4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to G5; then rat's pawn advances from E6 to E5. our hero claims the enemy pawn by landing on E5.
Rat's pawn falls on E5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to H8, while our hero's pawn takes H5, leaving H4 behind.
Rat's pawn falls on H5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to G6, and right after that rat's king advances from G8 to F8.
our hero advances the pawn from H5 to H6; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to E7. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from E7 to D7. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the king to D8. our hero captures the enemy pawn: the queen leaps from E5 to C5.
Rat's king advances from D8 to D7. our hero advances the pawn from D3 to D4, and right after that rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to D8. our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from D8 to E8. our hero advances the king from G6 to G7; then rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to C8, and our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from C8 to B8. Mate. our hero's queen on E8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 12 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 6 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.