Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its rook from H1 to H8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on A2.
With a steady hand, our hero brings the pawn to H3, and right after that slug's knight advances from F6 to D7. our hero advances the pawn from F2 to F3.
On A1, Slug promotes and gains a reinforcing rook.
Without hurry or fear, our hero places the king on F2. Slug's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
Slug answers by moving the knight from D7 to E5, while our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Slug brings the rook to C1.
our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Slug's rook advances from C1 to D1. our hero advances the knight from G1 to F3, and right after that slug sets the knight on C4, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the pawn to B4. our hero claims the enemy pawn by landing on B4.
Slug answers by moving the rook from D1 to A1, and our hero slides the bishop across the board, from A3 to B2. A cruel blow: Slug's knight captures our hero's bishop on B2.
With a steady hand, our hero brings the knight to G5, and right after that slug's rook advances from A1 to A4. our hero advances the pawn from C2 to C3; then slug sets the pawn on F5, watching every square.
our hero claims the enemy pawn by landing on F5.
Slug's pawn falls on B4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug answers by moving the knight from B2 to C4, while our hero slides the pawn across the board, from D2 to D3. Slug's rook falls on B4 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from D3 to C4.
Slug's king advances from E8 to F8. our hero gives check with the knight on E6.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the king to F7, while our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the pawn from D6 to D5, and our hero slides the knight across the board, from D4 to C6. With dungeon cunning, Slug brings the rook to B1.
From D8, our hero's knight forces Slug to defend.
Slug's king advances from F7 to F6. our hero advances the pawn from H5 to H6; then slug sets the rook on H1, watching every square.
Without hurry or fear, our hero places the pawn on H7. Slug's pawn falls on C4 and tears the pawn from our hero.
our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Slug's rook captures our hero's queen on H8.
our hero slides the knight across the board, from D8 to C6. Slug's king falls on F5 and tears the pawn from our hero.
With a steady hand, our hero brings the knight to A7; then slug's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on B5.
Slug sets the rook on F8, watching every square. Check: our hero tightens the net by bringing the knight to D6.
Slug's king reaches G6 and threatens our hero's king.
our hero's king takes E1, leaving F2 behind. Slug answers by moving the rook from F8 to F4. our hero captures the enemy pawn: the knight leaps from D6 to C4.
A cruel blow: Slug's rook captures our hero's knight on C4.
With a steady hand, our hero brings the pawn to E3, and right after that slug's rook advances from C4 to A4. our hero advances the king from E1 to D2.
Check from Slug: the rook plants itself on A2.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the rook to A5, and our hero's pawn takes E4, leaving E3 behind.
Slug answers by moving the king from G6 to F6, while our hero slides the king across the board, from D3 to D4. With dungeon cunning, Slug brings the rook to A6.
From E5, our hero's pawn forces Slug to defend.
Slug's king advances from F6 to G6. our hero advances the king from D4 to D5, and right after that slug sets the rook on A2, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Slug pushes the rook to A7, while our hero's king takes D6, leaving D5 behind.
Slug answers by moving the king from G6 to F5, and our hero slides the king across the board, from D6 to C6. With dungeon cunning, Slug brings the king to F6.
With a steady hand, our hero brings the king to B6, and right after that slug's rook advances from A7 to A2. our hero advances the pawn from E6 to E7; then slug sets the rook on G2, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Slug pushes the rook to G6. our hero captures the rook on G6 and leaves Slug in check.
Slug answers by moving the king from F6 to E7, while our hero slides the king across the board, from B6 to C7. With dungeon cunning, Slug brings the king to F8.
With a steady hand, our hero brings the king to D7.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 9
- Material captured (hero / opponent)
- 18 / 21
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 87% of the games on this floor.