Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
With an adventurer's precision, our hero takes the rival queen on D1.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Giant Rat's bishop.
Check from Giant Rat: the knight plants itself on D3.
With a steady hand, our hero brings the king to E2, while giant Rat's king advances from E8 to D7. our hero advances the rook from A1 to B1, and giant Rat sets the pawn on C5, watching every square.
our hero gives check with the rook on B7.
Giant Rat advances to B7 and claims our rook.
our hero's bishop takes B2, leaving A3 behind. Giant Rat moves the knight from D3 to B2 and topples our hero's bishop.
our hero slides the king across the board, from E2 to E1, while with dungeon cunning, Giant Rat brings the pawn to G3. From H2 to G3, our hero's pawn swallows Giant Rat's pawn.
Check from Giant Rat: the knight plants itself on D3.
our hero advances the king from E1 to E2. Giant Rat advances to G3 and claims our pawn.
Without hurry or fear, our hero places the knight on F3. From the dark, Giant Rat pushes the bishop to D5; then our hero's knight takes G5, leaving F3 behind.
Giant Rat answers by moving the pawn from G3 to G2, and right after that our hero slides the knight across the board, from G5 to H3. Giant Rat's pawn crowns on G1 and a hostile knight is born.
A clean strike: our hero's knight topples the knight on G1.
Giant Rat's knight advances from D3 to E5. our hero advances the knight from G1 to H3, and giant Rat sets the bishop on H1, watching every square.
Without hurry or fear, our hero places the knight on G5. From the dark, Giant Rat pushes the king to C7. From E2 to E3, our hero's king swallows Giant Rat's pawn.
Giant Rat's knight reaches G4 and threatens our hero's king.
our hero slides the king across the board, from E3 to F4, while with dungeon cunning, Giant Rat brings the knight to F2. From E6, our hero's knight forces Giant Rat to defend.
Giant Rat's king advances from C7 to B7. our hero advances the king from F4 to E3, while giant Rat sets the pawn on D5, watching every square.
From E3 to F2, our hero's king swallows Giant Rat's knight.
From the dark, Giant Rat pushes the king to C8. A clean strike: our hero's knight topples the pawn on C5.
Giant Rat answers by moving the pawn from D5 to D4. From C5 to A6, our hero's knight swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the bishop to C6. With a steady hand, our hero brings the knight to C5, while giant Rat's pawn advances from A5 to A4.
our hero advances the king from F2 to E1, and giant Rat sets the bishop on H1, watching every square. A clean strike: our hero's knight topples the pawn on A4.
From the dark, Giant Rat pushes the pawn to D3, and right after that our hero's knight takes C3, leaving A4 behind. Giant Rat answers by moving the bishop from H1 to B7; then our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the king to E3, and giant Rat's king advances from D7 to E6.
our hero advances the king from E3 to D4, while giant Rat sets the king on D6, watching every square. From D4 to C4, our hero's king swallows Giant Rat's pawn.
Giant Rat gives check with the bishop on A6.
our hero's king takes D4, leaving C4 behind. Giant Rat answers by moving the pawn from D3 to D2, and right after that our hero slides the king across the board, from D4 to E4.
With dungeon cunning, Giant Rat brings the king to C5. With a steady hand, our hero brings the knight to D1, while giant Rat's king advances from C5 to B6.
our hero advances the knight from D1 to E3. Giant Rat's bishop reaches B7 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. Giant Rat's pawn crowns on D1 and a hostile queen is born.
From E3 to D1, our hero's knight swallows Giant Rat's queen.
Giant Rat answers by moving the bishop from B7 to D5; then our hero slides the knight across the board, from D1 to E3. With dungeon cunning, Giant Rat brings the bishop to A2.
With a steady hand, our hero brings the king to D4, and giant Rat's bishop advances from A2 to G8. From D5, our hero's knight forces Giant Rat to defend.
Giant Rat sets the king on A6, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Giant Rat pushes the king to B5; then our hero's king takes D6, leaving E5 behind.
Giant Rat answers by moving the king from B5 to C4. From B6, our hero's knight forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to D4. With a steady hand, our hero brings the knight to D5, while giant Rat's bishop advances from G8 to H7.
our hero advances the knight from D5 to F6, and giant Rat sets the bishop on F5, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Giant Rat pushes the bishop to C2, and right after that our hero's knight takes G4, leaving F6 behind. Giant Rat answers by moving the bishop from C2 to F5; then our hero slides the knight across the board, from G4 to F6.
With dungeon cunning, Giant Rat brings the bishop to B1. With a steady hand, our hero brings the knight to D7, and giant Rat's bishop advances from B1 to H7.
our hero advances the king from E7 to E6, while giant Rat sets the king on E3, watching every square. Without hurry or fear, our hero places the knight on E5.
Check from Giant Rat: the bishop plants itself on G8.
our hero's king takes F5, leaving E6 behind. Giant Rat answers by moving the bishop from G8 to D5. Check: our hero tightens the net by bringing the knight to G4.
With dungeon cunning, Giant Rat brings the king to D4. With a steady hand, our hero brings the king to F4, while giant Rat's bishop advances from D5 to E4.
our hero advances the knight from G4 to F2, and giant Rat sets the king on C4, watching every square. A clean strike: our hero's knight topples the bishop on E4.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 52 s
- Moves
- 107
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 27 / 9
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 96% of the games on this floor.