Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from E1 to E2 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Giant Rat brings the pawn to C3. From D2 to C3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat moves the bishop from D6 to A3 and topples our hero's pawn.

A clean strike: our hero's bishop topples the bishop on A3.

Giant Rat advances to E2 and claims our pawn.

From E1 to E2, our hero's king swallows Giant Rat's bishop.

From the dark, Giant Rat pushes the king to F7; then our hero's pawn takes H4, leaving H2 behind. Giant Rat answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Giant Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H6, while giant Rat's king advances from E6 to F7.

our hero advances the pawn from H6 to H7, and giant Rat sets the king on F8, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Giant Rat pushes the king to E7. By taking the pawn on E5, our hero drives Giant Rat into check.

our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat answers by moving the king from E7 to F8. A clean strike: our hero's queen topples the pawn on E3.

With dungeon cunning, Giant Rat brings the king to G8. our hero gives check with the queen on G5.

Giant Rat's king advances from G8 to F7. A clean strike: our hero's queen topples the pawn on C5.

Giant Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to C6.

From the dark, Giant Rat pushes the king to G7. A clean strike: our hero's queen topples the pawn on A6.

Giant Rat answers by moving the king from G7 to H8. From A6 to A5, our hero's queen swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the king to G8, while with a steady hand, our hero brings the rook to B1. Giant Rat's king advances from G8 to H8, and our hero advances the rook from B1 to B7.

Giant Rat sets the king on G8, watching every square. Mate. our hero's queen on A8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
50 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 29% of the games on this floor.

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