Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero's king lands on G4 and defeats Giant Rat's bishop!
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
With a steady hand, our hero brings the king to F1, and giant Rat's pawn advances from A5 to A4. our hero advances the king from F1 to G2, while giant Rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Giant Rat pushes the knight to D2.
A clean strike: our hero's king topples the bishop on G4.
Giant Rat answers by moving the king from F8 to F7, and right after that our hero slides the king across the board, from G4 to F5. With dungeon cunning, Giant Rat brings the knight to B3.
A clean strike: our hero's king topples the pawn on E4.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat's bishop advances from D6 to C5. From A2 to B3, our hero's pawn swallows Giant Rat's knight.
Giant Rat sets the pawn on E2, watching every square. A clean strike: our hero's pawn topples the pawn on A4.
From the dark, Giant Rat pushes the king to G6. our hero's king takes F3, leaving E4 behind; then giant Rat answers by moving the bishop from C5 to G1.
A clean strike: our hero's king topples the pawn on E2.
With dungeon cunning, Giant Rat brings the bishop to F2. From E2 to F2, our hero's king swallows Giant Rat's bishop.
Giant Rat's king advances from G6 to F7, while our hero advances the pawn from A4 to A5. Giant Rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on E2; then from the dark, Giant Rat pushes the pawn to A2. our hero's king takes D2, leaving E2 behind, and right after that giant Rat answers by moving the king from E8 to D7.
our hero slides the king across the board, from D2 to C2. Giant Rat's pawn crowns on A1 and a hostile queen is born.
With a steady hand, our hero brings the king to B3. Giant Rat's queen reaches B1 and threatens our hero's king.
our hero advances the king from B3 to A3. Check from Giant Rat: the queen plants itself on A1.
Without hurry or fear, our hero places the king on B3. Giant Rat gives check with the queen on D1.
our hero's king takes C3, leaving B3 behind. Giant Rat's queen reaches C1 and threatens our hero's king.
our hero slides the king across the board, from C3 to D3. Check from Giant Rat: the queen plants itself on D1.
With a steady hand, our hero brings the king to C3. Giant Rat gives check with the queen on C1.
our hero advances the king from C3 to D3. Giant Rat's queen reaches A3 and threatens our hero's king.
Without hurry or fear, our hero places the king on C4; then from the dark, Giant Rat pushes the queen to A1. our hero's king takes B3, leaving C4 behind.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 47
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 3
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 42% of the games on this floor.