Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from E1 to F2 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the knight to D5. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D5 to F6. our hero advances the pawn from G4 to G5, while rat sets the knight on E4, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to E7; then our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the knight from E4 to D6, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to D4. Rat advances to E4 and claims our pawn.

From D4 to E5, our hero's pawn swallows Rat's pawn.

Rat sets the knight on F2, watching every square. A clean strike: our hero's king topples the knight on F2.

From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E6 to F5; then our hero slides the pawn across the board, from G2 to G3.

Rat advances to E5 and claims our pawn.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from E5 to F4. our hero advances the pawn from H2 to H3.

Rat advances to G5 and claims our pawn.

From H4, our hero's pawn forces Rat to defend.

Rat moves the king from G5 to H4 and topples our hero's pawn.

our hero's king takes E3, leaving F2 behind. Rat answers by moving the king from H4 to G3, and right after that our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to D4, while rat's king advances from G3 to G2.

From D4 to C4, our hero's king swallows Rat's pawn.

Rat sets the king on G3, watching every square; then without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to G4.

From C5 to C6, our hero's king swallows Rat's pawn.

Rat moves the king from G4 to G5 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on C7.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to C4, and rat's king advances from H5 to H6.

our hero advances the pawn from C4 to C5, while rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to H6; then our hero's king takes B7, leaving C7 behind. Rat answers by moving the king from H6 to H5, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to G5. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G5 to H6. our hero gives check with the queen on H8.

Rat sets the king on G5, watching every square; then without hurry or fear, our hero places the queen on G8. From the dark, Rat pushes the king to F6, and right after that our hero's king takes B6, leaving B7 behind.

Rat answers by moving the king from F6 to G5. A clean strike: our hero's king topples the pawn on A5.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to B6, and rat's king advances from H5 to G5.

our hero advances the pawn from A4 to A5, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to H5. From H8, our hero's queen forces Rat to defend.

Rat answers by moving the king from H5 to G5, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F5.

our hero gives check with the queen on F8.

Rat's king advances from F5 to G5. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on H4, watching every square. Check: our hero tightens the net by bringing the queen to H1.

From the dark, Rat pushes the king to G5, and right after that our hero's queen takes F3, leaving F8 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
83
How it ended
stalemate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2683 finished games (1139 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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