Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's pawn lands on A3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the pawn to E6; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C6 to C5.

From H4 to G5, our hero's pawn swallows Rat's pawn.

Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to D5, and right after that our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from E5 to E4. our hero advances the pawn from A3 to A4, while rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on A3. Rat moves the king from G7 to G6 and topples our hero's pawn.

our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from G6 to F5, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the pawn to G7, while rat's king advances from F4 to E5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to G6. our hero gives check with the queen on G8.

Rat answers by moving the king from G6 to H5; then our hero slides the pawn across the board, from F2 to F3. Rat advances to F3 and claims our pawn.

From E2 to F3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from D5 to D4. A clean strike: our hero's queen topples the pawn on C4.

Rat sets the king on G5, watching every square. From C4 to D4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to H6; then our hero's queen takes C4, leaving D4 behind. Rat answers by moving the king from H6 to G5.

From C4 to C6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the queen to A6, while rat's king advances from F5 to G5.

By taking the pawn on A5, our hero drives Rat into check.

Rat sets the king on H6, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from G7 to G6; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to C7, and rat's king advances from F7 to F8. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the queen on B8. From the dark, Rat pushes the king to D7; then our hero's pawn takes F4, leaving F3 behind.

Rat answers by moving the king from D7 to E7, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to F7.

Check: our hero tightens the net by bringing the queen to B7.

Rat's king advances from F7 to G8. our hero advances the queen from A5 to E5, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to G8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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