Battle chronicle

A new legend is written: URIEL ISAIAS CLAVEL L. challenges Bat on floor 4.

A cruel blow: Bat's rook captures URIEL ISAIAS CLAVEL L.'s queen on H8.

Out of time, URIEL ISAIAS CLAVEL L. loses to Bat.

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The battle, move by move

URIEL ISAIAS CLAVEL L. slides the pawn across the board, from F2 to F4, and right after that with dungeon cunning, Bat brings the rook to H8. URIEL ISAIAS CLAVEL L. captures the enemy pawn: the pawn leaps from F4 to E5.

Bat's pawn advances from C5 to C4. URIEL ISAIAS CLAVEL L. claims the enemy pawn by landing on D6.

Bat sets the king on D7, watching every square, and without hurry or fear, URIEL ISAIAS CLAVEL L. places the pawn on D4. From the dark, Bat pushes the pawn to C3, while uRIEL ISAIAS CLAVEL L.'s pawn takes E3, leaving E2 behind.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the knight from B7 to D8; then uRIEL ISAIAS CLAVEL L. slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the knight to C6, and right after that with a steady hand, URIEL ISAIAS CLAVEL L. brings the pawn to G5.

Bat's knight advances from C6 to A5; then uRIEL ISAIAS CLAVEL L. advances the pawn from G5 to G6. Check from Bat: the rook plants itself on H1.

Without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on E2. Bat gives check with the rook on H2.

URIEL ISAIAS CLAVEL L.'s king takes F1, leaving E2 behind, while bat answers by moving the pawn from A4 to A3. URIEL ISAIAS CLAVEL L. slides the pawn across the board, from G6 to G7.

With dungeon cunning, Bat brings the knight to C4. URIEL ISAIAS CLAVEL L.'s pawn crowns on G8 and becomes a queen.

Bat's pawn advances from A7 to A6, and right after that uRIEL ISAIAS CLAVEL L. advances the queen from G8 to H8. Bat's knight reaches D2 and threatens URIEL ISAIAS CLAVEL L.'s king.

Without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on G1. A cruel blow: Bat's rook captures URIEL ISAIAS CLAVEL L.'s queen on H8.

URIEL ISAIAS CLAVEL L.'s pawn takes E4, leaving E3 behind. Bat gives check with the knight on F3.

URIEL ISAIAS CLAVEL L. slides the king across the board, from G1 to G2. Bat's rook reaches G8 and threatens URIEL ISAIAS CLAVEL L.'s king.

URIEL ISAIAS CLAVEL L. claims the enemy knight by landing on F3.

After toppling the pawn on E4, Bat threatens URIEL ISAIAS CLAVEL L.'s king.

URIEL ISAIAS CLAVEL L. captures the enemy pawn: the king leaps from F3 to E4.

Bat gives check with the rook on G4.

Without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on F5, and from the dark, Bat pushes the rook to G2. URIEL ISAIAS CLAVEL L.'s king takes E5, leaving F5 behind.

Check from Bat: the rook plants itself on E2.

URIEL ISAIAS CLAVEL L. slides the king across the board, from E5 to D5. Bat's rook falls on C2 and tears the pawn from URIEL ISAIAS CLAVEL L.

With a steady hand, URIEL ISAIAS CLAVEL L. brings the king to E5. Bat's rook advances from C2 to D2, and right after that uRIEL ISAIAS CLAVEL L. advances the king from E5 to F6.

Bat sets the pawn on C2, watching every square. Without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on E5, while from the dark, Bat pushes the rook to H2.

URIEL ISAIAS CLAVEL L.'s king takes F6, leaving E5 behind, and bat answers by moving the pawn from B6 to B5. URIEL ISAIAS CLAVEL L. slides the king across the board, from F6 to F7.

Check from Bat: the rook plants itself on F2.

With a steady hand, URIEL ISAIAS CLAVEL L. brings the king to G6. Bat's pawn advances from A3 to A2; then uRIEL ISAIAS CLAVEL L. advances the pawn from D4 to D5.

Bat sets the pawn on B4, watching every square. Without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on G5, and from the dark, Bat pushes the rook to D2.

URIEL ISAIAS CLAVEL L.'s king takes F5, leaving G5 behind, while bat answers by moving the rook from D2 to G2. URIEL ISAIAS CLAVEL L. slides the king across the board, from F5 to E5.

With dungeon cunning, Bat brings the rook to G3; then with a steady hand, URIEL ISAIAS CLAVEL L. brings the king to F4. Bat's rook advances from G3 to A3, and right after that uRIEL ISAIAS CLAVEL L. advances the king from F4 to E4.

On C1, Bat promotes and gains a reinforcing queen.

Without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on D4. Bat's queen reaches G1 and threatens URIEL ISAIAS CLAVEL L.'s king.

URIEL ISAIAS CLAVEL L.'s king takes E4, leaving D4 behind. Check from Bat: the queen plants itself on G4.

URIEL ISAIAS CLAVEL L. slides the king across the board, from E4 to E5. With dungeon cunning, Bat brings the queen to H4, and right after that with a steady hand, URIEL ISAIAS CLAVEL L. brings the king to F5.

Bat's queen reaches F2 and threatens URIEL ISAIAS CLAVEL L.'s king.

URIEL ISAIAS CLAVEL L. advances the king from F5 to E4. Check from Bat: the queen plants itself on E1.

Without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on D4. On A1, Bat promotes and gains a reinforcing queen.

Out of time, URIEL ISAIAS CLAVEL L. loses to Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
17 min 15 s
Moves
78
How it ended
time out
Captures (hero / opponent)
4 / 3
Material captured (hero / opponent)
6 / 11
First capture
move 1
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (78 moves) lasted longer than 74% of the games on this floor.

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