Battle chronicle
A new legend is written: URIEL ISAIAS CLAVEL L. challenges Bat on floor 4.
A cruel blow: Bat's king captures URIEL ISAIAS CLAVEL L.'s queen on A3.
The duel ends in a draw: URIEL ISAIAS CLAVEL L. and Bat withdraw.
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The battle, move by move
URIEL ISAIAS CLAVEL L. advances the pawn from F2 to F4, and right after that bat sets the pawn on C4, watching every square. URIEL ISAIAS CLAVEL L. captures the enemy pawn: the pawn leaps from F4 to E5.
From the dark, Bat pushes the pawn to A3. URIEL ISAIAS CLAVEL L. claims the enemy pawn by landing on D6.
URIEL ISAIAS CLAVEL L. activates Backstab and silently removes a threat from Bat.
Bat's knight falls on D6 and tears the pawn from URIEL ISAIAS CLAVEL L.
URIEL ISAIAS CLAVEL L. slides the king across the board, from E1 to E2. With dungeon cunning, Bat brings the king to E7, and right after that with a steady hand, URIEL ISAIAS CLAVEL L. brings the king to E3.
Bat's rook advances from H6 to E6; then uRIEL ISAIAS CLAVEL L. advances the king from E3 to D4. Bat gives check with the knight on F5.
URIEL ISAIAS CLAVEL L. claims the enemy pawn by landing on C4.
Bat's pawn reaches B5 and threatens URIEL ISAIAS CLAVEL L.'s king.
URIEL ISAIAS CLAVEL L. captures the enemy pawn: the king leaps from C4 to B5.
Check from Bat: the knight plants itself on D6.
URIEL ISAIAS CLAVEL L. slides the king across the board, from B5 to B4. With dungeon cunning, Bat brings the pawn to A2; then with a steady hand, URIEL ISAIAS CLAVEL L. brings the king to A3.
From the shadows, Backstab. Bat loses a piece to URIEL ISAIAS CLAVEL L.'s blade.
Bat's knight reaches C4 and threatens URIEL ISAIAS CLAVEL L.'s king.
URIEL ISAIAS CLAVEL L. advances the king from A3 to B4. Bat sets the rook on E5, watching every square. URIEL ISAIAS CLAVEL L. captures the enemy knight: the king leaps from B4 to C4.
Bat gives check with the rook on C5.
URIEL ISAIAS CLAVEL L. claims the enemy rook by landing on C5.
Bat answers by moving the pawn from E4 to E3. URIEL ISAIAS CLAVEL L. slides the king across the board, from C5 to D4, and right after that with dungeon cunning, Bat brings the king to E8.
URIEL ISAIAS CLAVEL L. claims the enemy pawn by landing on E3.
Bat's king advances from E8 to F8, while uRIEL ISAIAS CLAVEL L. advances the pawn from D2 to D4. Bat sets the king on E7, watching every square, and without hurry or fear, URIEL ISAIAS CLAVEL L. places the pawn on G4.
From the dark, Bat pushes the king to D7, while uRIEL ISAIAS CLAVEL L.'s king takes E4, leaving E3 behind. Bat answers by moving the king from D7 to C8.
URIEL ISAIAS CLAVEL L. slides the king across the board, from E4 to E5; then with dungeon cunning, Bat brings the king to B7. With a steady hand, URIEL ISAIAS CLAVEL L. brings the pawn to D5, and right after that bat's pawn advances from A7 to A6.
URIEL ISAIAS CLAVEL L. advances the pawn from D5 to D6. Bat sets the pawn on A5, watching every square, while without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on E6.
From the dark, Bat pushes the king to A7, and uRIEL ISAIAS CLAVEL L.'s pawn takes D7, leaving D6 behind. Bat answers by moving the pawn from A5 to A4.
URIEL ISAIAS CLAVEL L.'s pawn crowns on D8 and becomes a queen.
With dungeon cunning, Bat brings the king to A6. Check: URIEL ISAIAS CLAVEL L. tightens the net by bringing the queen to A8.
Bat's king advances from A6 to B5, while uRIEL ISAIAS CLAVEL L. advances the pawn from G4 to G5. Bat sets the king on B6, watching every square, and without hurry or fear, URIEL ISAIAS CLAVEL L. places the pawn on G6.
From the dark, Bat pushes the king to B5, while uRIEL ISAIAS CLAVEL L.'s pawn takes G7, leaving G6 behind. Bat answers by moving the king from B5 to C5.
URIEL ISAIAS CLAVEL L.'s pawn crowns on G8 and becomes a queen.
With dungeon cunning, Bat brings the king to B4. From G4, URIEL ISAIAS CLAVEL L.'s queen forces Bat to defend.
Bat's king advances from B4 to A3. URIEL ISAIAS CLAVEL L. captures the pawn on A4 and leaves Bat in check.
Bat sets the king on B2, watching every square. URIEL ISAIAS CLAVEL L. gives check with the queen on B4.
From the dark, Bat pushes the king to C1. From C4, URIEL ISAIAS CLAVEL L.'s queen forces Bat to defend.
Bat answers by moving the king from C1 to B2. Check: URIEL ISAIAS CLAVEL L. tightens the net by bringing the queen to A3.
A cruel blow: Bat's king captures URIEL ISAIAS CLAVEL L.'s queen on A3.
URIEL ISAIAS CLAVEL L. gives check with the queen on C3.
Bat's king advances from A3 to A4. From A3, URIEL ISAIAS CLAVEL L.'s queen forces Bat to defend.
Bat sets the king on B5, watching every square, and without hurry or fear, URIEL ISAIAS CLAVEL L. places the king on D6. From the dark, Bat pushes the king to C4, while uRIEL ISAIAS CLAVEL L.'s king takes E5, leaving D6 behind.
Bat answers by moving the king from C4 to B5. URIEL ISAIAS CLAVEL L. slides the king across the board, from E5 to D5; then with dungeon cunning, Bat brings the king to B6.
Check: URIEL ISAIAS CLAVEL L. tightens the net by bringing the queen to A6.
A cruel blow: Bat's king captures URIEL ISAIAS CLAVEL L.'s queen on A6.
Draw. The dungeon keeps the names of URIEL ISAIAS CLAVEL L. and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 80
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 14 / 19
- First capture
- move 1
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (80 moves) lasted longer than 78% of the games on this floor.