Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3, while bat's pawn advances from D5 to D4. From D3 to E4, our hero's pawn swallows Bat's pawn.
Bat sets the pawn on B5, watching every square; then without hurry or fear, our hero places the knight on E2. From the dark, Bat pushes the knight to D8, and right after that our hero's knight takes C1, leaving E2 behind.
Bat answers by moving the pawn from B5 to B4; then our hero slides the knight across the board, from C1 to D3. Bat's rook reaches H1 and threatens our hero's king.
With a steady hand, our hero brings the king to E2, and bat's knight advances from D8 to F7. our hero advances the knight from D3 to B2, while bat sets the rook on H4, watching every square.
From B2 to A4, our hero's knight swallows Bat's pawn.
From the dark, Bat pushes the king to E7; then our hero's king takes D3, leaving E2 behind. Bat answers by moving the rook from H4 to F4, and right after that our hero slides the king across the board, from D3 to E2.
With dungeon cunning, Bat brings the pawn to B3. With a steady hand, our hero brings the pawn to F3. Bat captures the pawn on E4 and puts our hero in check.
From F3 to E4, our hero's pawn swallows Bat's rook.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat sets the knight on H6, watching every square. Without hurry or fear, our hero places the knight on C3, and right after that from the dark, Bat pushes the king to F6.
our hero's knight takes B1, leaving C3 behind; then bat answers by moving the pawn from B3 to B2. our hero slides the knight across the board, from B1 to C3.
With dungeon cunning, Bat brings the knight to G4, and with a steady hand, our hero brings the king to D3. Bat's king advances from F6 to G6, while our hero advances the king from D3 to C2.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's knight reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the knight to G2, and right after that our hero's knight takes D5, leaving C3 behind.
Bat gives check with the knight on F4.
By taking the knight on F4, our hero drives Bat into check.
Bat moves the pawn from E5 to F4 and topples our hero's knight.
With a steady hand, our hero brings the king to E2, and bat's pawn advances from D6 to D5. From E4 to D5, our hero's pawn swallows Bat's pawn.
our hero activates Backstab and silently removes a threat from Bat.
Bat sets the pawn on A5, watching every square. Without hurry or fear, our hero places the pawn on D6; then from the dark, Bat pushes the king to F6.
our hero's king takes D3, leaving E2 behind. Bat answers by moving the king from F6 to F5, and our hero slides the king across the board, from D3 to C4.
With dungeon cunning, Bat brings the king to E5, while with a steady hand, our hero brings the king to C5. Bat's king advances from E5 to F5.
our hero advances the pawn from D6 to D7; then bat sets the king on E6, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Bat pushes the pawn to A4. Check: our hero tightens the net by bringing the queen to E8.
Bat answers by moving the king from E6 to F5. From E8 to A4, our hero's queen swallows Bat's pawn.
With dungeon cunning, Bat brings the king to E5. From D4, our hero's queen forces Bat to defend.
Bat's king advances from E5 to F5. Check: our hero tightens the net by bringing the queen to D5.
Bat sets the king on F6, watching every square. Without hurry or fear, our hero places the queen on E4; then from the dark, Bat pushes the king to G5.
our hero's king takes D5, leaving C5 behind. Bat answers by moving the king from G5 to G4, and our hero slides the king across the board, from D5 to E5.
With dungeon cunning, Bat brings the king to H3. From E4 to F4, our hero's queen swallows Bat's pawn.
Bat's king advances from H3 to G2. our hero advances the king from E5 to F5; then bat sets the king on G1, watching every square.
Without hurry or fear, our hero places the king on G5, and right after that from the dark, Bat pushes the king to G2. our hero's king takes H4, leaving G5 behind.
Bat answers by moving the king from G2 to G1, while our hero slides the king across the board, from H4 to H3. With dungeon cunning, Bat brings the king to H1, and with a steady hand, our hero brings the queen to D2.
Bat's king advances from H1 to G1. And it is checkmate: our hero ends the game on G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 19 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 1
- Skills used
- 3
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 81% of the games on this floor.