Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on E1.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Giant Rat brings the king to F7. our hero captures the enemy pawn: the pawn leaps from G3 to F4.
Giant Rat's bishop advances from E4 to F5. our hero claims the enemy knight by landing on E5.
Giant Rat's bishop reaches B4 and threatens our hero's king.
Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the king to E8. our hero claims the enemy pawn by landing on D6.
Giant Rat answers by moving the bishop from F5 to C2, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Giant Rat brings the bishop to E1.
With a steady hand, our hero brings the pawn to H5, and right after that giant Rat's king advances from E8 to D7. our hero advances the pawn from H5 to H6; then giant Rat sets the bishop on B1, watching every square.
our hero claims the enemy bishop by landing on E1.
From the dark, Giant Rat pushes the king to D8. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Giant Rat answers by moving the pawn from A5 to A4, while our hero slides the bishop across the board, from E3 to C5. With dungeon cunning, Giant Rat brings the bishop to F5.
With a steady hand, our hero brings the king to E2; then giant Rat's bishop advances from F5 to D7. our hero advances the pawn from H6 to H7, and right after that giant Rat sets the bishop on F5, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Giant Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to G7.
Giant Rat answers by moving the king from D7 to D8. our hero gives check with the queen on F8.
With dungeon cunning, Giant Rat brings the king to D7. our hero captures the bishop on F5 and leaves Giant Rat in check.
Giant Rat's king advances from D7 to D8. our hero captures the enemy pawn: the queen leaps from F5 to G4.
Giant Rat sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Giant Rat pushes the pawn to A5, and our hero's queen takes A2, leaving C4 behind. Giant Rat answers by moving the king from D8 to C8, while our hero slides the knight across the board, from G1 to F3.
With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the knight to E5; then giant Rat's king advances from D8 to E8.
From D7, our hero's pawn forces Giant Rat to defend.
Giant Rat sets the king on D8, watching every square. our hero captures the pawn on C6 and leaves Giant Rat in check.
A cruel blow: Giant Rat's king captures our hero's pawn on D7.
our hero claims the enemy pawn by landing on A5.
Giant Rat answers by moving the king from D7 to C8. From G8, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to C7. Check: our hero tightens the net by bringing the queen to F7.
Giant Rat's king advances from C7 to C8. our hero advances the knight from A5 to C6; then giant Rat sets the pawn on A2, watching every square.
our hero claims the enemy pawn by landing on A2.
From the dark, Giant Rat pushes the king to C7, and our hero's queen takes D5, leaving A2 behind. Giant Rat answers by moving the king from C7 to B7.
our hero gives check with the knight on E7.
With dungeon cunning, Giant Rat brings the king to B8. With a steady hand, our hero brings the queen to D7; then giant Rat's king advances from B8 to A8.
our hero delivers the final mate from A7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 12 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 17 / 1
- First capture
- move 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 69% of the games on this floor.