Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
our hero's bishop lands on C1 and defeats Giant Rat's queen!
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the rook on B1. Giant Rat's bishop falls on G2 and tears the pawn from our hero.
our hero gives check with the rook on B8.
Giant Rat answers by moving the king from E8 to D7. our hero claims the enemy bishop by landing on A3.
With dungeon cunning, Giant Rat brings the king to E6. Check: our hero tightens the net by bringing the rook to E8.
Giant Rat's king advances from E6 to F6. our hero claims the enemy pawn by landing on D6.
Giant Rat sets the king on F7, watching every square. From E7, our hero's rook forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to F6, while our hero's bishop takes A3, leaving D6 behind. Giant Rat's knight reaches D3 and threatens our hero's king.
our hero slides the king across the board, from E1 to E2. Check from Giant Rat: the knight plants itself on C1.
With a steady hand, our hero brings the king to D1, and right after that giant Rat's knight advances from C1 to E2. our hero captures the enemy knight: the king leaps from D1 to E2.
Giant Rat sets the bishop on H3, watching every square. our hero claims the enemy bishop by landing on H3.
Giant Rat's pawn falls on H3 and tears the knight from our hero.
our hero's king takes F1, leaving E2 behind. Giant Rat answers by moving the king from F6 to F5, while our hero slides the king across the board, from F1 to G1.
With dungeon cunning, Giant Rat brings the pawn to C3. With a steady hand, our hero brings the king to H2; then giant Rat's pawn advances from C3 to C2.
our hero claims the enemy pawn by landing on H3.
Giant Rat sets the pawn on E2, watching every square. our hero captures the enemy pawn: the rook leaps from E7 to E2.
On C1, Giant Rat promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on C1.
Giant Rat answers by moving the pawn from F4 to F3, and our hero slides the rook across the board, from E2 to F2. With dungeon cunning, Giant Rat brings the pawn to A4.
our hero captures the pawn on F3 and leaves Giant Rat in check.
Giant Rat's king advances from F5 to E4. our hero gives check with the rook on E3.
Giant Rat sets the king on F4, watching every square, while without hurry or fear, our hero places the pawn on A3. From the dark, Giant Rat pushes the pawn to A5.
Check: our hero tightens the net by bringing the rook to C3.
Giant Rat answers by moving the king from F4 to F5. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Giant Rat brings the king to E4. With a steady hand, our hero brings the king to G3; then giant Rat's king advances from E4 to E5.
our hero advances the king from G3 to F3, and right after that giant Rat sets the king on D5, watching every square. Without hurry or fear, our hero places the rook on H6.
From the dark, Giant Rat pushes the king to E5. From H5, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from E5 to F6, and our hero slides the king across the board, from F3 to F4. With dungeon cunning, Giant Rat brings the king to E6.
With a steady hand, our hero brings the king to E4, and right after that giant Rat's king advances from E6 to F6. our hero advances the king from E4 to F4; then giant Rat sets the king on E6, watching every square.
Check: our hero tightens the net by bringing the rook to H6.
From the dark, Giant Rat pushes the king to E7, and our hero's king takes E5, leaving F4 behind. Giant Rat answers by moving the king from E7 to D7, while our hero slides the king across the board, from E5 to D5.
With dungeon cunning, Giant Rat brings the king to C7. With a steady hand, our hero brings the king to C5; then giant Rat's king advances from C7 to D8.
our hero advances the rook from H6 to H7, and right after that giant Rat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Giant Rat pushes the king to B8, while our hero's king takes B6, leaving C6 behind. Giant Rat answers by moving the king from B8 to C8, and our hero slides the king across the board, from B6 to C6.
With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the king to D6, and right after that giant Rat's king advances from D8 to C8.
our hero advances the king from D6 to C6.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 37 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 23 / 4
- First capture
- move 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 81% of the games on this floor.