Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
With an adventurer's precision, our hero takes the rival bishop on F5.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From A1 to A3, our hero's rook swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the pawn to D5; then our hero's pawn takes H3, leaving H2 behind. Giant Rat gives check with the knight on D3.
our hero slides the king across the board, from E1 to E2. From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat captures the bishop on C1 and puts our hero in check.
With a steady hand, our hero brings the king to D1. Giant Rat's pawn advances from D5 to D4. From D1 to C1, our hero's king swallows Giant Rat's knight.
Giant Rat sets the king on E7, watching every square. A clean strike: our hero's rook topples the pawn on A5.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
From the dark, Giant Rat pushes the pawn to F3. From G2 to F3, our hero's pawn swallows Giant Rat's pawn.
Giant Rat answers by moving the bishop from E4 to F5. A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Giant Rat brings the king to E6. By taking the bishop on F5, our hero drives Giant Rat into check.
Giant Rat's king advances from E6 to F6, and right after that our hero advances the pawn from H3 to H4. Giant Rat sets the pawn on C3, watching every square; then without hurry or fear, our hero places the pawn on H5.
From the dark, Giant Rat pushes the pawn to C2, and right after that our hero's pawn takes H6, leaving H5 behind. Giant Rat answers by moving the king from F6 to G5.
our hero slides the pawn across the board, from H6 to H7, while with dungeon cunning, Giant Rat brings the king to G4. Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat's king advances from G4 to F3. Check: our hero tightens the net by bringing the queen to H3.
Giant Rat sets the king on E4, watching every square. our hero gives check with the queen on G4.
From the dark, Giant Rat pushes the king to D3; then our hero's pawn takes F6, leaving F5 behind. Giant Rat answers by moving the king from D3 to C4.
our hero slides the pawn across the board, from F6 to F7, and with dungeon cunning, Giant Rat brings the king to B3. Promotion: on F8, our hero turns a pawn into a queen.
Giant Rat's king advances from B3 to C4. From G8, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on D3, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Giant Rat pushes the king to E3, and right after that our hero's queen takes F5, leaving F8 behind. Giant Rat answers by moving the king from E3 to E2.
From E5, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to F3. Check: our hero tightens the net by bringing the queen to H5.
Giant Rat's king advances from F3 to F2; then our hero advances the rook from A5 to A2. Giant Rat sets the pawn on C5, watching every square.
By taking the pawn on C2, our hero drives Giant Rat into check.
From the dark, Giant Rat pushes the king to G1. our hero delivers the final mate from E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 51% of the games on this floor.