Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero answers with fury: the rook leaps from F1 to G1 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the pawn to E2. A clean strike: our hero's king topples the pawn on E2.
Giant Rat's pawn reaches F3 and threatens our hero's king.
our hero slides the king across the board, from E2 to E3, and with dungeon cunning, Giant Rat brings the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Giant Rat's pawn advances from C6 to C5. From E3 to E4, our hero's king swallows Giant Rat's bishop.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat sets the pawn on F2, watching every square. Without hurry or fear, our hero places the rook on F1. Check from Giant Rat: the pawn plants itself on D5.
From E4 to D5, our hero's king swallows Giant Rat's pawn.
Giant Rat answers by moving the king from E8 to D7. A clean strike: our hero's king topples the pawn on C5.
Giant Rat's pawn crowns on G1 and a hostile bishop is born.
From F1 to G1, our hero's rook swallows Giant Rat's bishop.
Giant Rat's king advances from D7 to E7. From E1, our hero's rook forces Giant Rat to defend.
Giant Rat sets the king on F6, watching every square. Without hurry or fear, our hero places the rook on E8; then from the dark, Giant Rat pushes the king to F7.
our hero's rook takes E4, leaving E8 behind, and right after that giant Rat answers by moving the king from F7 to G6. From E4 to C4, our hero's rook swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to F7, while with a steady hand, our hero brings the rook to E4. Giant Rat's pawn advances from A5 to A4, and our hero advances the king from C5 to D6.
Giant Rat sets the pawn on A5, watching every square. Without hurry or fear, our hero places the rook on E1, and right after that from the dark, Giant Rat pushes the king to G7.
our hero's rook takes F1, leaving E1 behind; then giant Rat answers by moving the king from G7 to G8. our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Giant Rat brings the king to G7, and with a steady hand, our hero brings the king to E5. Giant Rat's king advances from G7 to G8, while our hero advances the king from E5 to E6.
Giant Rat sets the king on G7, watching every square. Without hurry or fear, our hero places the rook on F5; then from the dark, Giant Rat pushes the king to H8.
our hero's pawn takes G5, leaving G4 behind, and right after that giant Rat answers by moving the king from H8 to H7. our hero slides the rook across the board, from F5 to F6.
With dungeon cunning, Giant Rat brings the king to G7, while with a steady hand, our hero brings the king to E7. Giant Rat's king advances from G7 to H8, and our hero advances the rook from F6 to G6.
Giant Rat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the rook to H6.
From the dark, Giant Rat pushes the king to G8. our hero's pawn takes G6, leaving G5 behind; then giant Rat answers by moving the king from G8 to G7.
our hero slides the rook across the board, from H6 to H1. Giant Rat advances to G6 and claims our pawn.
With a steady hand, our hero brings the rook to F1. Giant Rat's king advances from G6 to G7, while our hero advances the king from E7 to E6.
Giant Rat sets the king on H6, watching every square. From F8, our hero's bishop forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H7. our hero's rook takes G1, leaving F1 behind, and right after that giant Rat answers by moving the pawn from A4 to A3.
our hero slides the king across the board, from E6 to F6. With dungeon cunning, Giant Rat brings the pawn to A4, while with a steady hand, our hero brings the king to F7.
Giant Rat's pawn advances from A3 to A2. our hero delivers the final mate from H1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 58 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 74% of the games on this floor.