Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from D7 to E8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to F8.

A clean strike: our hero's pawn topples the pawn on C5.

Rat answers by moving the pawn from G4 to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

With a steady hand, our hero brings the king to F2, while rat's king advances from F8 to E8. our hero advances the pawn from G3 to G4, and rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D5, and right after that our hero's king takes F3, leaving F2 behind.

Rat answers by moving the pawn from E7 to E6; then our hero slides the king across the board, from F3 to E4. Rat's knight reaches C3 and threatens our hero's king.

With a steady hand, our hero brings the king to F4. Check from Rat: the knight plants itself on D5.

our hero advances the king from F4 to F3. Rat's pawn crowns on B1 and a hostile knight is born.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to B6.

A clean strike: our hero's pawn topples the knight on B6.

Rat's king advances from D8 to C8. our hero gives check with the pawn on B7.

Rat sets the king on D8, watching every square. Promotion: on B8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to E8.

Rat moves the king from D7 to E8 and topples our hero's queen.

our hero slides the king across the board, from G4 to F4, while with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to E5, and rat's pawn advances from C6 to C5.

A clean strike: our hero's king topples the pawn on E6.

Rat sets the knight on C3, watching every square, and right after that without hurry or fear, our hero places the king on F6. Check from Rat: the knight plants itself on E4.

A clean strike: our hero's king topples the pawn on G6.

Rat advances to G5 and claims our pawn.

From G6 to G5, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to F4, while rat's pawn advances from A3 to A2.

our hero advances the king from F4 to F3. Rat's pawn crowns on A1 and a hostile bishop is born.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the bishop to D4, and right after that our hero's king takes F3, leaving E2 behind.

Rat answers by moving the king from D8 to E8; then our hero slides the king across the board, from F3 to E4. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the king to D3, and rat's bishop advances from D4 to F2. our hero advances the king from D3 to E2, while rat sets the king on E7, watching every square.

From E2 to F2, our hero's king swallows Rat's bishop.

From the dark, Rat pushes the king to E6; then our hero's king takes F3, leaving F2 behind. Rat answers by moving the king from E6 to D7, and right after that our hero slides the king across the board, from F3 to F4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to F5, while rat's king advances from E7 to E8.

our hero advances the king from F5 to F6, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Rat pushes the king to E7, and right after that our hero's king takes G7, leaving G6 behind. Rat answers by moving the king from E7 to D8; then our hero slides the king across the board, from G7 to F7.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to E6, and rat's king advances from C8 to B7.

our hero advances the king from E6 to D6, while rat sets the king on C8, watching every square. From D6 to C6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to B8. A clean strike: our hero's king topples the pawn on C5.

Rat answers by moving the king from B8 to C7, and right after that our hero slides the king across the board, from C5 to D5. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to E5, while rat's king advances from D7 to C6. our hero advances the king from E5 to D4, and rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to D7, and right after that our hero's king takes E5, leaving E4 behind.

Rat answers by moving the king from D7 to D8; then our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to F6, and rat's king advances from E8 to D7. our hero advances the king from F6 to F7, while rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to C6; then our hero's king takes E6, leaving F6 behind.

Rat answers by moving the king from C6 to C5, and right after that our hero slides the king across the board, from E6 to E5. Rat moves the king from C5 to C4 and topples our hero's pawn.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 27 s
Moves
106
How it ended
draw
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
15 / 12
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (106 moves) lasted longer than 85% of the games on this floor.

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