Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's king lands on E2 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the bishop to F3. With a steady hand, our hero brings the king to F1, while slug's pawn advances from G4 to G3.
our hero advances the king from F1 to E1, and slug sets the pawn on B4, watching every square. A clean strike: our hero's pawn topples the pawn on B4.
Slug advances to B4 and claims our pawn.
our hero's king takes D2, leaving E1 behind. Slug answers by moving the bishop from F3 to H1; then our hero slides the king across the board, from D2 to D3.
With dungeon cunning, Slug brings the bishop to C6. With a steady hand, our hero brings the king to C4. Slug's pawn reaches D5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on B4.
Slug sets the king on D7, watching every square. From B4 to B3, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the bishop to A8; then our hero's king takes B4, leaving B3 behind. Slug answers by moving the bishop from A8 to B7, and right after that our hero slides the king across the board, from B4 to B5.
Check from Slug: the bishop plants itself on A6.
A clean strike: our hero's king topples the bishop on A6.
Slug's pawn advances from B6 to B5. From A6 to B5, our hero's king swallows Slug's pawn.
Slug sets the king on C7, watching every square; then without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to D8.
From C5 to D5, our hero's king swallows Slug's pawn.
Slug answers by moving the king from D8 to E8; then our hero slides the king across the board, from D5 to D6. With dungeon cunning, Slug brings the king to F8.
With a steady hand, our hero brings the king to E5, and slug's king advances from F8 to G8. our hero advances the king from E5 to F6, while slug sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Slug pushes the pawn to G2; then our hero's king takes F4, leaving F5 behind.
Slug's pawn crowns on G1 and a hostile knight is born.
our hero slides the king across the board, from F4 to G3. Slug gives check with the knight on E2.
With a steady hand, our hero brings the king to F2, while slug's king advances from F8 to G8. From F2 to E2, our hero's king swallows Slug's knight.
Slug sets the king on G7, watching every square; then without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to H6, and right after that our hero's king takes F4, leaving E3 behind.
Slug answers by moving the king from H6 to G7; then our hero slides the king across the board, from F4 to E5. With dungeon cunning, Slug brings the king to G6.
With a steady hand, our hero brings the king to D6, and slug's king advances from G6 to G7. our hero advances the king from D6 to E7, while slug sets the pawn on F5, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Slug pushes the king to G6; then our hero's king takes E5, leaving E6 behind.
Slug answers by moving the king from G6 to G5, and right after that our hero slides the king across the board, from E5 to D4. With dungeon cunning, Slug brings the king to G4.
With a steady hand, our hero brings the king to E5, while slug's king advances from G4 to G5. our hero advances the king from E5 to D4, and slug sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to G3, and right after that our hero's king takes D4, leaving D3 behind.
Slug answers by moving the pawn from F5 to F4; then our hero slides the king across the board, from D4 to E4. With dungeon cunning, Slug brings the pawn to F3.
With a steady hand, our hero brings the king to E3, and slug's king advances from G3 to H2. A clean strike: our hero's king topples the pawn on F3.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 75
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.