Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.
Checkmate. Slug defeats our hero on this floor.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
Slug sets the pawn on B2, watching every square, while without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to D8, and our hero's pawn takes C4, leaving C3 behind.
On B1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy pawn by landing on B5.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to E3; then slug's pawn advances from D6 to D5.
our hero advances the king from E3 to F4, and right after that slug sets the pawn on D4, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Slug pushes the king to B8. our hero claims the enemy knight by landing on F6.
Slug answers by moving the queen from B1 to E1. our hero captures the enemy pawn: the king leaps from F6 to F7.
With dungeon cunning, Slug brings the queen to C1. With a steady hand, our hero brings the king to E6. Slug gives check with the queen on C4.
our hero advances the king from E6 to E5; then slug sets the pawn on D3, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Slug pushes the queen to E6, and our hero's king takes G3, leaving F4 behind. Slug answers by moving the queen from E6 to D5.
our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Slug brings the pawn to E3. With a steady hand, our hero brings the king to F4; then slug's pawn advances from E3 to E2.
our hero advances the king from F4 to G4. Slug gives check with the queen on D4.
Without hurry or fear, our hero places the king on F5. Slug's queen reaches D5 and threatens our hero's king.
our hero's king takes F4, leaving F5 behind. Slug answers by moving the king from B8 to C8, and our hero slides the king across the board, from F4 to E3.
With dungeon cunning, Slug brings the queen to F7. our hero claims the enemy pawn by landing on D3.
Slug's queen advances from F7 to E6. our hero advances the king from D3 to C3.
On E1, Slug promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on D3. Checkmate: Slug finishes our hero on E4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 44
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (44 moves) lasted longer than 27% of the games on this floor.