Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
Giant Rat moves its king from F6 to G5 and topples our hero's bishop!
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Giant Rat's pawn.
Giant Rat's pawn advances from D6 to D5. our hero advances the bishop from A3 to C1, while giant Rat sets the bishop on F3, watching every square.
From G2 to F3, our hero's pawn swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the pawn to D4. A clean strike: our hero's pawn topples the pawn on E4.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Giant Rat brings the pawn to C5.
A clean strike: our hero's pawn topples the pawn on C4.
Giant Rat's king advances from D7 to D6, and our hero advances the pawn from C2 to C3. Giant Rat moves the pawn from D4 to C3 and topples our hero's pawn.
Without hurry or fear, our hero places the king on D1, and right after that from the dark, Giant Rat pushes the pawn to A4. our hero's king takes C2, leaving D1 behind; then giant Rat answers by moving the king from D6 to E7.
A clean strike: our hero's king topples the pawn on C3.
With dungeon cunning, Giant Rat brings the king to F8, and with a steady hand, our hero brings the king to B2. Giant Rat's king advances from F8 to F7, while our hero advances the king from B2 to A3.
Giant Rat sets the king on E6, watching every square. From A3 to A4, our hero's king swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to E7. our hero's pawn takes E5, leaving E4 behind, and right after that giant Rat answers by moving the king from E7 to D8.
our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Giant Rat brings the pawn to A5. From E7, our hero's pawn forces Giant Rat to defend.
Giant Rat's king advances from D8 to E8. From A4 to A5, our hero's king swallows Giant Rat's pawn.
Giant Rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on B5, and right after that from the dark, Giant Rat pushes the king to E8.
From B5 to C5, our hero's king swallows Giant Rat's pawn.
Giant Rat moves the king from E8 to E7 and topples our hero's pawn.
our hero slides the king across the board, from C5 to C6. With dungeon cunning, Giant Rat brings the king to D8, and with a steady hand, our hero brings the bishop to A3.
Giant Rat's king advances from D8 to C8, while our hero advances the bishop from A3 to D6. Giant Rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H4; then from the dark, Giant Rat pushes the king to E8. our hero's pawn takes H5, leaving H4 behind, and right after that giant Rat answers by moving the king from E8 to F7.
our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Giant Rat brings the king to E8, while with a steady hand, our hero brings the pawn to H7.
Giant Rat's king advances from E8 to F7. Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat sets the king on E6, watching every square. From H6, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to H7.
Giant Rat answers by moving the king from F7 to F6, while our hero slides the bishop across the board, from D6 to G3. With dungeon cunning, Giant Rat brings the king to G5.
From F4, our hero's bishop forces Giant Rat to defend.
Giant Rat's king advances from G5 to F6. Check: our hero tightens the net by bringing the bishop to G5.
Giant Rat advances to G5 and claims our bishop.
our hero gives check with the queen on G7.
From the dark, Giant Rat pushes the king to H5. our hero's pawn takes F4, leaving F2 behind, and right after that giant Rat answers by moving the king from H5 to H4.
our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Giant Rat brings the king to H5, while with a steady hand, our hero brings the pawn to F6.
Giant Rat's king advances from H5 to H4, and our hero advances the pawn from F6 to F7. Giant Rat sets the king on H3, watching every square.
Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Giant Rat pushes the king to H2. our hero's pawn takes A4, leaving A2 behind; then giant Rat answers by moving the king from H2 to H3.
Mate. our hero's rook on H1 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 5
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 81% of the games on this floor.