Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero's pawn lands on H3 and defeats Giant Rat's bishop!

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

our hero advances the pawn from H2 to H4; then giant Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Giant Rat pushes the bishop to H3. our hero captures the enemy bishop: the pawn leaps from G2 to H3.

Giant Rat answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Giant Rat brings the king to D7.

With a steady hand, our hero brings the pawn to H7; then giant Rat's pawn advances from C6 to C5. our hero's pawn crowns on H8 and becomes a queen.

Giant Rat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

From the dark, Giant Rat pushes the king to E6. our hero claims the enemy pawn by landing on A3.

Giant Rat answers by moving the pawn from C4 to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Giant Rat brings the pawn to E4. With a steady hand, our hero brings the pawn to H4, and right after that giant Rat's king advances from E6 to D5.

our hero advances the pawn from H4 to H5; then giant Rat sets the pawn on C4, watching every square. From A8, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to E5. our hero captures the enemy pawn: the queen leaps from A8 to A6.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat answers by moving the king from E5 to E6. our hero captures the pawn on C4 and leaves Giant Rat in check.

With dungeon cunning, Giant Rat brings the king to F6. our hero captures the enemy pawn: the queen leaps from C4 to E4.

Giant Rat's king advances from F6 to G7. Check: our hero tightens the net by bringing the queen to D4.

Giant Rat sets the king on H7, watching every square. our hero captures the enemy pawn: the queen leaps from D4 to D6.

From the dark, Giant Rat pushes the king to G7. From H6, our hero's pawn forces Giant Rat to defend.

Giant Rat answers by moving the king from G7 to G8. Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Giant Rat brings the king to H8, and right after that with a steady hand, our hero brings the pawn to H7.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
49 s
Moves
39
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 2
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 32% of the games on this floor.

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