Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from H8 to G8 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
A clean strike: our hero's rook topples the bishop on A3.
From the dark, Giant Rat pushes the king to D8. From A3 to A5, our hero's rook swallows Giant Rat's pawn.
Giant Rat answers by moving the king from D8 to C7. A clean strike: our hero's rook topples the pawn on A6.
With dungeon cunning, Giant Rat brings the pawn to C5. From A7, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from C7 to D8. our hero advances the king from E1 to D1, while giant Rat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the king on C1. Giant Rat moves the bishop from E4 to G2 and topples our hero's pawn.
our hero's rook takes A3, leaving A7 behind. Giant Rat answers by moving the knight from E5 to C4. From A3 to C3, our hero's rook swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to C7. By taking the knight on C4, our hero drives Giant Rat into check.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat's king advances from C7 to D7. From C4 to F4, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the bishop on D5, watching every square. A clean strike: our hero's rook topples the pawn on G4.
From the dark, Giant Rat pushes the king to C6. our hero's rook takes G3, leaving G4 behind; then giant Rat answers by moving the king from C6 to C5.
A clean strike: our hero's rook topples the pawn on E3.
With dungeon cunning, Giant Rat brings the king to D4, and with a steady hand, our hero brings the rook to E8. Giant Rat's king advances from D4 to C4, while our hero advances the rook from E8 to D8.
Giant Rat sets the bishop on H1, watching every square. From D8 to D6, our hero's rook swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to B5. our hero's pawn takes H4, leaving H2 behind, and right after that giant Rat answers by moving the bishop from H1 to A8.
our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the king to C4, while with a steady hand, our hero brings the pawn to H6.
Giant Rat's king advances from C4 to C5, and our hero advances the rook from D6 to E6. Giant Rat sets the king on D4, watching every square.
Without hurry or fear, our hero places the pawn on H7, and right after that from the dark, Giant Rat pushes the king to C5. Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat answers by moving the bishop from A8 to D5, while our hero slides the rook across the board, from E6 to E5. With dungeon cunning, Giant Rat brings the king to D6, and with a steady hand, our hero brings the rook to G5.
Giant Rat's bishop advances from D5 to G8. A clean strike: our hero's queen topples the bishop on G8.
Giant Rat sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on H8; then from the dark, Giant Rat pushes the king to C6.
our hero gives check with the queen on H6.
Giant Rat answers by moving the king from C6 to D7. From G7, our hero's rook forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to E8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 38 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 58% of the games on this floor.