Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero answers with fury: the knight leaps from F3 to G5 and captures the enemy knight.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on A3.
Giant Rat answers by moving the king from E8 to F8. By taking the bishop on D6, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to E8. A clean strike: our hero's rook topples the pawn on A5.
Giant Rat's king advances from E8 to D8. From A5 to A6, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on A3. From the dark, Giant Rat pushes the king to C7, and right after that our hero's rook takes A5, leaving A6 behind.
Giant Rat answers by moving the pawn from C6 to C5. By taking the pawn on C5, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to D7. From C5 to C4, our hero's rook swallows Giant Rat's pawn.
Giant Rat's king advances from D7 to D8. A clean strike: our hero's rook topples the pawn on E4.
Giant Rat sets the knight on H6, watching every square. From E4 to E5, our hero's rook swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the knight to F7. A clean strike: our hero's rook topples the pawn on E3.
Giant Rat answers by moving the knight from F7 to G5, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Giant Rat brings the knight to F7.
With a steady hand, our hero brings the king to D2, while giant Rat's knight advances from F7 to G5. From F3 to G5, our hero's knight swallows Giant Rat's knight.
Giant Rat sets the king on C7, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Giant Rat pushes the king to D7, and right after that our hero's bishop takes B4, leaving A3 behind.
Giant Rat answers by moving the king from D7 to C6; then our hero slides the bishop across the board, from B4 to C3. With dungeon cunning, Giant Rat brings the king to C7.
With a steady hand, our hero brings the knight to E4, and giant Rat's king advances from C7 to D8. our hero advances the knight from E4 to G3, while giant Rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Giant Rat pushes the king to D8; then our hero's pawn takes G6, leaving G5 behind.
Giant Rat answers by moving the king from D8 to C7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Giant Rat brings the king to D7.
Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat's king advances from D7 to C7. our hero advances the queen from G8 to G6, and giant Rat sets the king on B7, watching every square.
From E7, our hero's rook forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to C8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 35 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 49% of the games on this floor.