Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero answers with fury: the rook leaps from A8 to C8 and captures the enemy queen.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
From D2 to E3, our hero's pawn swallows Giant Rat's pawn.
Giant Rat gives check with the knight on D3.
With a steady hand, our hero brings the king to D2. Giant Rat's pawn reaches C3 and threatens our hero's king.
From D2 to C3, our hero's king swallows Giant Rat's pawn.
Giant Rat sets the knight on E5, watching every square. A clean strike: our hero's pawn topples the pawn on F4.
From the dark, Giant Rat pushes the bishop to C5. From F4 to E5, our hero's pawn swallows Giant Rat's knight.
Giant Rat answers by moving the bishop from C5 to A3. A clean strike: our hero's pawn topples the pawn on D6.
Giant Rat advances to G2 and claims our pawn.
With a steady hand, our hero brings the bishop to G5. Giant Rat moves the bishop from A3 to D6 and topples our hero's pawn.
our hero advances the king from C3 to C4, while giant Rat sets the bishop on A3, watching every square. Without hurry or fear, our hero places the king on D4.
Check from Giant Rat: the bishop plants itself on C5.
A clean strike: our hero's king topples the bishop on C5.
Giant Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Giant Rat brings the pawn to G3.
With a steady hand, our hero brings the king to B4, while giant Rat's bishop advances from G2 to H1. From B4 to A4, our hero's king swallows Giant Rat's pawn.
Giant Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the king on A5. From the dark, Giant Rat pushes the bishop to G2.
From A5 to A6, our hero's king swallows Giant Rat's pawn.
Check from Giant Rat: the bishop plants itself on B7.
A clean strike: our hero's king topples the bishop on B7.
With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the pawn to A4, and giant Rat's king advances from D7 to E8.
our hero advances the pawn from A4 to A5, while giant Rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Giant Rat pushes the king to F8; then our hero's pawn takes A7, leaving A6 behind. Giant Rat answers by moving the king from F8 to G7.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the pawn to C3. With a steady hand, our hero brings the rook to A6, while giant Rat's pawn advances from C3 to C2.
our hero advances the king from B7 to A7, and giant Rat sets the king on F7, watching every square. our hero gives check with the queen on B7.
From the dark, Giant Rat pushes the king to E8, and right after that our hero's king takes B6, leaving A7 behind. Giant Rat's pawn crowns on C1 and a hostile queen is born.
Check: our hero tightens the net by bringing the rook to A8.
With dungeon cunning, Giant Rat brings the queen to C8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 24 / 2
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 51% of the games on this floor.