Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's king lands on H4 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
Loading…
The battle, move by move
Without hurry or fear, our hero places the rook on D1. From the dark, Slug pushes the king to D7, and our hero's pawn takes G4, leaving G2 behind.
Slug answers by moving the pawn from C3 to C2, while our hero slides the rook across the board, from D1 to C1. With dungeon cunning, Slug brings the pawn to B4.
With a steady hand, our hero brings the rook to A1; then slug's king advances from D7 to C6. our hero advances the rook from A1 to A8.
On C1, Slug promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to D5, while our hero's king takes F2, leaving E2 behind.
Slug answers by moving the queen from C1 to H1, and our hero slides the king across the board, from F2 to G3. Check from Slug: the queen plants itself on H4.
our hero claims the enemy queen by landing on H4.
Slug's pawn advances from E4 to E3. our hero advances the rook from A8 to B8; then slug sets the pawn on F5, watching every square.
our hero claims the enemy pawn by landing on B6.
From the dark, Slug pushes the king to C4. our hero captures the enemy pawn: the rook leaps from B6 to D6.
Slug answers by moving the pawn from E3 to E2, while our hero slides the rook across the board, from D6 to F6. Slug's pawn falls on G4 and tears the pawn from our hero.
With a steady hand, our hero brings the rook to G6. On E1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy pawn by landing on G4.
Slug sets the queen on B1, watching every square, and without hurry or fear, our hero places the rook on C6. Slug's queen reaches D1 and threatens our hero's king.
our hero's king takes F4, leaving G4 behind. Check from Slug: the queen plants itself on D2.
our hero slides the king across the board, from F4 to F3; then with dungeon cunning, Slug brings the queen to D6. our hero claims the enemy queen by landing on D6.
Slug's king advances from C4 to B5. our hero advances the rook from D6 to D5; then slug sets the king on B6, watching every square.
Without hurry or fear, our hero places the rook on D3. From the dark, Slug pushes the king to C7. our hero captures the enemy pawn: the rook leaps from D3 to B3.
Slug answers by moving the king from C7 to B8. our hero captures the pawn on B4 and leaves Slug in check.
Slug's pawn falls on B4 and tears the rook from our hero.
With a steady hand, our hero brings the king to F4; then slug's pawn advances from B4 to B3. our hero advances the king from F4 to E3, and right after that slug sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to A6, while our hero's king takes C3, leaving D2 behind.
Slug answers by moving the king from A6 to B5. our hero captures the enemy pawn: the king leaps from C3 to B3.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 55
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 24 / 6
- First capture
- move 8
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.