Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider moves its king from G7 to H8 and topples our hero's queen!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider answers by moving the pawn from C7 to C5. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
With dungeon cunning, Spider brings the knight to D2. our hero claims the enemy knight by landing on D2.
Spider's pawn advances from A6 to A5. our hero advances the knight from G1 to H3; then spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the knight on G5. From the dark, Spider pushes the king to C8, and our hero's knight takes F7, leaving G5 behind.
Spider answers by moving the king from C8 to D7. our hero captures the pawn on E5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the knight to C6.
Spider's knight reaches E4 and threatens our hero's king.
our hero advances the king from D2 to E1, and right after that spider sets the pawn on E5, watching every square. Without hurry or fear, our hero places the bishop on D2.
A cruel blow: Spider's knight captures our hero's bishop on D2.
our hero claims the enemy knight by landing on D2.
Spider answers by moving the king from E8 to D7. our hero captures the enemy pawn: the knight leaps from C6 to A5.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the knight to B7, and right after that spider's king advances from E7 to F8.
our hero advances the pawn from H2 to H4; then spider sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the king to G8, and our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from G8 to H8, while our hero slides the king across the board, from D2 to D3.
Spider's pawn reaches C4 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D3 to C4.
Spider's pawn advances from A4 to A3. our hero claims the enemy pawn by landing on A3.
Spider sets the king on G8, watching every square. Check: our hero tightens the net by bringing the pawn to H7.
From the dark, Spider pushes the king to G7. our hero's pawn crowns on H8 and becomes a queen.
Spider's king falls on H8 and tears the queen from our hero.
our hero slides the knight across the board, from B7 to D8; then with dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the knight to C6, and right after that spider's king advances from G8 to G7.
our hero advances the knight from C6 to E7; then spider sets the king on F8, watching every square. Without hurry or fear, our hero places the knight on C8.
From the dark, Spider pushes the king to G8, and our hero's pawn takes A4, leaving A3 behind. Spider answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the pawn to A6; then spider's king advances from H6 to G6.
our hero advances the pawn from A6 to A7, and right after that spider sets the king on H5, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Spider pushes the king to H4, while our hero's king takes B5, leaving C4 behind. Spider answers by moving the king from H4 to G5, and our hero slides the knight across the board, from C8 to E7.
With dungeon cunning, Spider brings the king to F6. our hero gives check with the queen on F8.
Spider's king advances from F6 to G5. From G8, our hero's queen forces Spider to defend.
Spider sets the king on H5, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Spider pushes the king to G5, and our hero's king takes C6, leaving B5 behind. Spider answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Spider brings the king to G4. With a steady hand, our hero brings the pawn to C5; then spider's king advances from G4 to G5.
our hero advances the king from C6 to B7, and right after that spider sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Spider pushes the king to G3, while our hero's pawn takes C7, leaving C6 behind. Spider's king falls on G2 and tears the pawn from our hero.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Spider brings the king to G1. With a steady hand, our hero brings the pawn to C4, and right after that spider's king advances from G1 to F1.
our hero advances the pawn from C4 to C5; then spider sets the king on G1, watching every square. Without hurry or fear, our hero places the queen on E8.
From the dark, Spider pushes the king to F2, and our hero's pawn takes C6, leaving C5 behind. Spider answers by moving the king from F2 to G1, while our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Spider brings the king to F1. our hero's pawn crowns on C8 and becomes a queen.
Spider's king advances from F1 to G2. our hero advances the queen from C8 to D8, and right after that spider sets the king on F1, watching every square.
Without hurry or fear, our hero places the knight on C6. From the dark, Spider pushes the king to E2, while our hero's queen takes G8, leaving H8 behind.
Spider answers by moving the king from E2 to E1. our hero captures the enemy pawn: the queen leaps from E8 to E4.
With dungeon cunning, Spider brings the king to F1. With a steady hand, our hero brings the queen to H7, and right after that spider's king advances from F1 to E1.
our hero advances the pawn from E3 to E4; then spider sets the king on F2, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Spider pushes the king to F3, and our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from F3 to F4, while our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Spider brings the king to E3. our hero's pawn crowns on E8 and becomes a queen.
Spider's king advances from E3 to F3. our hero advances the queen from H7 to H8, and right after that spider sets the king on F4, watching every square.
Without hurry or fear, our hero places the knight on E7. From the dark, Spider pushes the king to F3, while our hero's king takes C8, leaving B7 behind.
Spider answers by moving the king from F3 to E4. Check: our hero tightens the net by bringing the knight to C6.
With dungeon cunning, Spider brings the king to F5. our hero gives check with the queen on F8.
Spider's king advances from F5 to G4. From G8, our hero's queen forces Spider to defend.
Spider sets the king on H3, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Spider pushes the king to G3. our hero gives check with the queen on G8.
Spider answers by moving the king from G3 to F3. From F8, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to E2. With a steady hand, our hero brings the knight to B4; then spider's king advances from E2 to E1.
our hero gives check with the knight on C2.
Spider sets the king on E2, watching every square. From E8, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to D1, while our hero's knight takes A3, leaving C2 behind. Spider answers by moving the king from D1 to D2.
our hero gives check with the knight on C4.
With dungeon cunning, Spider brings the king to D1. From D8, our hero's queen forces Spider to defend.
Spider's king advances from D1 to E2. Check: our hero tightens the net by bringing the queen to E8.
Spider sets the king on F2, watching every square, while without hurry or fear, our hero places the knight on E5. From the dark, Spider pushes the king to E3.
From C4, our hero's knight forces Spider to defend.
Spider answers by moving the king from E3 to F2. our hero delivers the final mate from F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 9 min 51 s
- Moves
- 153
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (153 moves) lasted longer than 100% of the games on this floor.