Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from C1 to A3 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the knight to D5; then our hero's pawn takes D3, leaving D2 behind. Spider answers by moving the knight from E4 to C3, and right after that our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's bishop topples the pawn on A3.
Spider's knight reaches B1 and threatens our hero's king.
our hero advances the king from D2 to E1, and spider sets the king on D8, watching every square. Without hurry or fear, our hero places the bishop on C1.
From the dark, Spider pushes the pawn to C6, and right after that our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the knight from D5 to C3; then our hero slides the knight across the board, from G1 to F3.
With dungeon cunning, Spider brings the pawn to A5. From F3 to E5, our hero's knight swallows Spider's pawn.
Spider's pawn advances from A5 to A4. our hero advances the knight from E5 to C4, while spider sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on G4. Spider moves the knight from C3 to E4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on E4.
Spider answers by moving the knight from B1 to A3. From C1 to A3, our hero's bishop swallows Spider's knight.
With dungeon cunning, Spider brings the pawn to C5. A clean strike: our hero's bishop topples the pawn on C5.
Spider's pawn advances from A4 to A3. From C5 to A3, our hero's bishop swallows Spider's pawn.
Spider sets the king on C8, watching every square. A clean strike: our hero's bishop topples the pawn on E7.
From the dark, Spider pushes the king to D7. From E7 to G5, our hero's bishop swallows Spider's pawn.
Spider answers by moving the king from D7 to E8; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the bishop to F6, and spider's king advances from D7 to E6. our hero advances the pawn from G4 to G5, while spider sets the king on F7, watching every square.
From D6, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to E6; then our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the king from E6 to D5, and right after that our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Spider brings the king to C5. Promotion: on G8, our hero turns a pawn into a queen.
Spider's king advances from C5 to B6. our hero advances the queen from G8 to C8, and spider sets the king on A5, watching every square.
our hero gives check with the queen on C3.
From the dark, Spider pushes the king to A6, and right after that our hero's queen takes B4, leaving C3 behind. Spider answers by moving the king from A6 to A7.
our hero delivers the final mate from B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 59 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 45% of the games on this floor.