Battle chronicle
In the depths of Sewers, our hero faces Bat.
Bat moves its king from E7 to F8 and topples our hero's queen!
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the king to D8; then our hero's king takes E3, leaving E2 behind.
Bat answers by moving the rook from H6 to F6, and right after that our hero slides the pawn across the board, from F2 to F3. Check from Bat: the pawn plants itself on D4.
A clean strike: our hero's king topples the pawn on E4.
Bat's pawn advances from A7 to A6. our hero advances the pawn from F3 to F4, and bat sets the king on E8, watching every square.
A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Bat pushes the pawn to A3. From E5 to F6, our hero's pawn swallows Bat's rook.
Bat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Bat brings the king to E7.
Promotion: on F8, our hero turns a pawn into a queen.
Bat moves the king from E7 to F8 and topples our hero's queen.
our hero advances the king from E4 to D5, while bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on C6.
Bat's knight reaches D8 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on D6.
Bat answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from D6 to C5. Bat gives check with the knight on E6.
With a steady hand, our hero brings the king to B6, while bat's king advances from F8 to F7. From B6 to A6, our hero's king swallows Bat's pawn.
Check from Bat: the knight plants itself on C7.
Without hurry or fear, our hero places the king on A5. From the dark, Bat pushes the king to E6, and right after that our hero's king takes B4, leaving A5 behind.
Bat's knight reaches A6 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on B5.
With dungeon cunning, Bat brings the knight to B8. From B5 to C4, our hero's king swallows Bat's pawn.
Bat's pawn advances from D4 to D3. A clean strike: our hero's king topples the pawn on D3.
Bat sets the knight on C6, watching every square, and right after that without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the knight to D4; then our hero's king takes B4, leaving C3 behind.
Bat answers by moving the knight from D4 to E2. From B4 to A3, our hero's king swallows Bat's pawn.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 50 s
- Moves
- 45
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 9
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 26% of the games on this floor.