Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival queen on D1.

Bat's edge closes the game: mate against our hero.

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The battle, move by move

Without hurry or fear, our hero places the knight on E2. From the dark, Bat pushes the pawn to A5. our hero claims the enemy pawn by landing on A4.

Bat answers by moving the king from E8 to D8, and our hero slides the king across the board, from E1 to D2. Bat's pawn reaches E3 and threatens our hero's king.

our hero claims the enemy pawn by landing on E3.

Check from Bat: the pawn plants itself on D4.

our hero advances the king from E3 to E4; then bat sets the pawn on D3, watching every square. our hero claims the enemy pawn by landing on D3.

From the dark, Bat pushes the king to D7, and our hero's rook takes G4, leaving A4 behind. Bat answers by moving the king from D7 to C6, while our hero slides the rook across the board, from G4 to G7.

Bat gives check with the rook on H3.

With a steady hand, our hero brings the king to E4; then bat's king advances from C6 to B5. our hero claims the enemy knight by landing on B7.

Bat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the king on D5. Bat gives check with the rook on D3.

Check: our hero tightens the net by bringing the knight to D4.

After toppling the knight on D4, Bat threatens our hero's king.

our hero slides the king across the board, from D5 to E6; then with dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the king to F5, and right after that bat's pawn advances from E4 to E3.

our hero advances the king from F5 to E6. Bat's rook reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D5. Check from Bat: the rook plants itself on D4.

our hero's king takes E6, leaving D5 behind. Bat answers by moving the pawn from E3 to E2, while our hero slides the king across the board, from E6 to D7.

With dungeon cunning, Bat brings the rook to D2. With a steady hand, our hero brings the king to C7; then bat's rook advances from D2 to D3.

our hero captures the pawn on B6 and leaves Bat in check.

Bat sets the king on C4, watching every square, and without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the king to C3, while our hero's king takes B7, leaving C6 behind.

Bat answers by moving the rook from D3 to F3. our hero captures the enemy pawn: the rook leaps from B6 to D6.

Bat gives check with the rook on F7.

With a steady hand, our hero brings the king to C6. On E1, Bat promotes and gains a reinforcing queen.

our hero captures the enemy pawn: the king leaps from C6 to C5.

Bat sets the queen on D1, watching every square. our hero claims the enemy queen by landing on D1.

Bat gives check with the rook on C7.

our hero's king takes B5, leaving C5 behind. Bat answers by moving the rook from C7 to D7. our hero claims the enemy pawn by landing on A4.

Bat's rook falls on D1 and tears the rook from our hero.

With a steady hand, our hero brings the king to A3. Checkmate: Bat finishes our hero on A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
58
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
19 / 8
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 45% of the games on this floor.

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