Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's bishop lands on H6 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Bat's rook.

Bat answers by moving the pawn from E4 to E3. A clean strike: our hero's pawn topples the pawn on E3.

With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to G4, and bat's king advances from F7 to F6.

our hero advances the king from E1 to E2, while bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Bat pushes the king to E6; then our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the king from E6 to F6, and right after that our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Bat brings the king to E7. A clean strike: our hero's pawn topples the pawn on D5.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat's king advances from E7 to F7, and our hero advances the pawn from G4 to G5. Bat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on E4, and right after that from the dark, Bat pushes the knight to A5. From E4 to E5, our hero's king swallows Bat's pawn.

Bat answers by moving the knight from A5 to B3. A clean strike: our hero's pawn topples the knight on B3.

With dungeon cunning, Bat brings the pawn to A3. From B3 to C4, our hero's pawn swallows Bat's pawn.

Bat's king advances from G6 to H7, while our hero advances the pawn from D5 to D6. Bat sets the pawn on A6, watching every square.

Without hurry or fear, our hero places the pawn on D7; then from the dark, Bat pushes the king to H8. Promotion: on D8, our hero turns a pawn into a queen.

Bat answers by moving the king from H8 to H7. our hero gives check with the queen on E7.

With dungeon cunning, Bat brings the king to G6. From G7, our hero's queen forces Bat to defend.

Bat's king advances from G6 to H5, and our hero advances the pawn from G5 to G6. Bat sets the king on G4, watching every square.

Without hurry or fear, our hero places the queen on F6, and right after that from the dark, Bat pushes the king to H5. Mate. our hero's queen on G5 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 21% of the games on this floor.

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