Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
A cruel blow: Bat's pawn captures our hero's queen on D2.
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
Check: our hero tightens the net by bringing the bishop to B5.
Bat sets the king on E7, watching every square. our hero captures the enemy pawn: the bishop leaps from B5 to A4.
A cruel blow: Bat's rook captures our hero's pawn on D2.
our hero claims the enemy rook by landing on D2.
Bat answers by moving the pawn from H6 to H5, and our hero slides the knight across the board, from B1 to C3. With dungeon cunning, Bat brings the pawn to B5.
our hero claims the enemy pawn by landing on B5.
Bat's pawn advances from D6 to D5. our hero advances the knight from B5 to C3; then bat sets the pawn on B5, watching every square.
our hero claims the enemy pawn by landing on B5.
From the dark, Bat pushes the pawn to E3, and our hero's knight takes C7, leaving B5 behind. After toppling the queen on D2, Bat threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
With dungeon cunning, Bat brings the pawn to C4. our hero captures the pawn on D5 and leaves Bat in check.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's king advances from E7 to E6. our hero gives check with the knight on F4.
Bat sets the king on E7, watching every square. our hero captures the enemy pawn: the knight leaps from F4 to H5.
From the dark, Bat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.
Bat answers by moving the king from E7 to D8; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Bat brings the king to C8, and right after that with a steady hand, our hero brings the rook to D1.
Bat's king advances from C8 to C7; then our hero advances the king from E1 to D2. Bat sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on C2, and from the dark, Bat pushes the king to C7. our hero's rook takes E1, leaving H1 behind, while bat answers by moving the king from C7 to B6.
our hero slides the rook across the board, from E1 to E5. With dungeon cunning, Bat brings the king to A6.
our hero gives check with the rook on D6.
Bat's king advances from A6 to B7. From E7, our hero's rook forces Bat to defend.
Bat sets the king on B8, watching every square. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 13 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 10
- First capture
- move 1
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 23% of the games on this floor.