Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat moves its knight from D6 to E4 and topples our hero's rook!

In the end, our hero delivers checkmate and Bat flees the board.

Loading…

The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Bat answers by moving the king from E8 to D8. From A4 to A7, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the rook to A3, while bat's knight advances from B7 to D8.

our hero advances the rook from A3 to A6, and bat sets the pawn on D4, watching every square. A clean strike: our hero's rook topples the pawn on B6.

From the dark, Bat pushes the rook to H3. From B6 to D6, our hero's rook swallows Bat's pawn.

Bat answers by moving the rook from H3 to G3; then our hero slides the rook across the board, from D6 to D5. With dungeon cunning, Bat brings the knight to F7.

By taking the pawn on C5, our hero drives Bat into check.

Bat's king advances from C8 to B7. A clean strike: our hero's pawn topples the rook on G3.

Bat sets the knight on D6, watching every square. From C5 to E5, our hero's rook swallows Bat's pawn.

From the dark, Bat pushes the pawn to D3. A clean strike: our hero's rook topples the pawn on E4.

Bat advances to E4 and claims our rook.

our hero slides the pawn across the board, from G3 to G4, and with dungeon cunning, Bat brings the king to B6. With a steady hand, our hero brings the pawn to G5, while bat's king advances from B6 to B5.

our hero advances the pawn from G5 to G6, and bat sets the king on B4, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Bat pushes the knight to F6, and right after that our hero's pawn takes G3, leaving G2 behind. Bat answers by moving the king from B4 to C3; then our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Bat brings the king to D4. With a steady hand, our hero brings the pawn to G4, and bat's knight advances from F6 to D5.

Promotion: on G8, our hero turns a pawn into a queen.

Bat gives check with the knight on E3.

Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the knight to D5; then our hero's queen takes D8, leaving G8 behind.

Bat answers by moving the king from D4 to E4, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the king to D4.

With a steady hand, our hero brings the pawn to G6, while bat's king advances from D4 to E4. our hero advances the pawn from G6 to G7, and bat sets the king on F4, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Bat pushes the knight to E3. Check: our hero tightens the net by bringing the queen to G5.

Bat answers by moving the king from F4 to F3. And it is checkmate: our hero ends the game on E3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 5
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 36% of the games on this floor.

More from floor 4