Battle chronicle

The duel begins: our hero against Bat on floor 4.

Bat advances its rook to G8 and claims our queen.

The battle cuts short: our hero resigns against Bat.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to H6.

Bat answers by moving the knight from A4 to B2. From A8, our hero's rook forces Bat to defend.

With dungeon cunning, Bat brings the king to E7. Check: our hero tightens the net by bringing the bishop to G5.

Bat's king advances from E7 to F7. our hero advances the rook from A8 to D8. Check from Bat: the rook plants itself on C1.

Without hurry or fear, our hero places the king on D2. Bat gives check with the rook on D1.

our hero's king takes C2, leaving D2 behind. Bat answers by moving the king from F7 to G7, and our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Bat brings the rook to F1. our hero claims the enemy knight by landing on B2.

Bat's rook advances from F1 to H1. Check: our hero tightens the net by bringing the rook to D7.

Bat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on D6.

From the dark, Bat pushes the king to H7. our hero captures the enemy pawn: the knight leaps from F3 to E5.

Bat answers by moving the king from H7 to G7. Check: our hero tightens the net by bringing the rook to D7.

With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the knight to F7.

A cruel blow: Bat's rook captures our hero's pawn on H2.

From D8, our hero's rook forces Bat to defend.

Bat sets the king on H7, watching every square. Check: our hero tightens the net by bringing the rook to H8.

From the dark, Bat pushes the king to G7. our hero gives check with the bishop on H6.

Bat's king falls on F7 and tears the knight from our hero.

From F8, our hero's rook forces Bat to defend.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the pawn to G4. Bat's rook falls on H6 and tears the bishop from our hero.

our hero advances the pawn from G4 to G5; then bat sets the rook on E6, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Bat pushes the rook to F6, and our hero's pawn takes G7, leaving G6 behind. A cruel blow: Bat's rook captures our hero's rook on F8.

our hero's pawn crowns on G8 and becomes a queen.

Bat's rook falls on G8 and tears the queen from our hero.

The battle cuts short: our hero resigns against Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
44
How it ended
resignation
Captures (hero / opponent)
4 / 5
Material captured (hero / opponent)
6 / 21
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (44 moves) lasted longer than 25% of the games on this floor.

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