Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug advances its king to D3 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Slug's pawn.
Slug sets the king on F7, watching every square. A clean strike: our hero's pawn topples the knight on G3.
From the dark, Slug pushes the bishop to C7, and right after that our hero's pawn takes A3, leaving A2 behind. Slug answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Slug brings the pawn to E5. With a steady hand, our hero brings the pawn to C5, and slug's pawn advances from H6 to H5.
our hero advances the pawn from H2 to H3. Slug's bishop reaches A5 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. Slug moves the pawn from G4 to H3 and topples our hero's pawn.
our hero's bishop takes B2, leaving C1 behind. Slug answers by moving the bishop from A5 to B4. From B2 to E5, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to A1. Slug captures the pawn on C5 and puts our hero in check.
our hero advances the king from F2 to E1, and slug sets the pawn on H6, watching every square. Without hurry or fear, our hero places the pawn on A4.
From the dark, Slug pushes the pawn to D6, and right after that our hero's pawn takes A5, leaving A4 behind. Check from Slug: the bishop plants itself on B4.
our hero slides the king across the board, from E1 to F2. Slug gives check with the bishop on C5.
With a steady hand, our hero brings the bishop to D4. Slug captures the bishop on D4 and puts our hero in check.
our hero advances the king from F2 to E1, while slug sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Slug pushes the bishop to A7; then our hero's king takes E2, leaving E1 behind. Slug answers by moving the bishop from A7 to F2.
From E2 to F2, our hero's king swallows Slug's bishop.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to A7, while slug's king advances from G8 to F7.
Promotion: on A8, our hero turns a pawn into a queen.
Slug's pawn reaches E3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E3.
From the dark, Slug pushes the pawn to E4, and right after that our hero's king takes D2, leaving E3 behind. Slug answers by moving the king from F7 to G7; then our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Slug brings the pawn to E3. With a steady hand, our hero brings the pawn to G4. Check from Slug: the pawn plants itself on D4.
A clean strike: our hero's king topples the pawn on D4.
Slug sets the king on F7, watching every square. From D4 to E3, our hero's king swallows Slug's pawn.
Slug moves the pawn from H5 to G4 and topples our hero's pawn.
our hero's king takes E4, leaving E3 behind. Slug answers by moving the king from F7 to G7, and right after that our hero slides the king across the board, from E4 to F5.
With dungeon cunning, Slug brings the king to F7. A clean strike: our hero's king topples the pawn on G4.
Slug's king advances from F7 to E6. From G4 to H3, our hero's king swallows Slug's pawn.
Slug sets the king on E5, watching every square; then without hurry or fear, our hero places the king on H4. From the dark, Slug pushes the king to F4, and right after that our hero's king takes H5, leaving H4 behind.
Slug answers by moving the king from F4 to F5. A clean strike: our hero's king topples the pawn on H6.
With dungeon cunning, Slug brings the king to E5. With a steady hand, our hero brings the king to G7, and slug's king advances from E5 to D4.
Check: our hero tightens the net by bringing the queen to A7.
Slug sets the king on D3, watching every square. our hero gives check with the queen on A3.
From the dark, Slug pushes the king to D4. From A4, our hero's queen forces Slug to defend.
Slug answers by moving the king from D4 to D3. Check: our hero tightens the net by bringing the queen to D1.
With dungeon cunning, Slug brings the king to C4. our hero gives check with the queen on D3.
Slug advances to D3 and claims our queen.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 12 s
- Moves
- 80
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 15
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (80 moves) lasted longer than 77% of the games on this floor.