Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on B1.
Draw. The dungeon keeps the names of our hero and Slug.
Loading…
The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Slug answers by moving the bishop from C3 to A5. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to B4, and right after that slug's knight advances from F6 to D5.
our hero advances the pawn from B2 to B3; then slug sets the king on E7, watching every square. our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the pawn from our hero.
our hero's bishop takes A3, leaving C1 behind. Slug answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from B3 to B4.
With dungeon cunning, Slug brings the pawn to F6. our hero captures the pawn on C5 and leaves Slug in check.
Slug's king advances from D6 to D7. our hero advances the bishop from A3 to B2. Slug's pawn falls on C5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H3. From the dark, Slug pushes the pawn to C4, while our hero's pawn takes H4, leaving H3 behind.
Slug answers by moving the pawn from F6 to F5, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the king to E6.
With a steady hand, our hero brings the pawn to H6, and right after that slug's knight advances from D5 to F6. our hero advances the pawn from H6 to H7; then slug sets the knight on H5, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
After toppling the pawn on D2, Slug threatens our hero's king.
our hero captures the enemy bishop: the king leaps from E1 to D2.
Slug answers by moving the pawn from B5 to B4, while our hero slides the king across the board, from D2 to E1. With dungeon cunning, Slug brings the knight to G7.
our hero captures the enemy knight: the bishop leaps from B2 to G7.
Slug's pawn advances from E4 to E3. our hero advances the queen from H8 to A8. After toppling the pawn on F2, Slug threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to F2.
From the dark, Slug pushes the king to F7, while our hero's bishop takes H6, leaving G7 behind. Slug answers by moving the pawn from B4 to B3, and our hero slides the bishop across the board, from H6 to G5.
With dungeon cunning, Slug brings the pawn to B2. With a steady hand, our hero brings the queen to A1. On B1, Slug promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the queen leaps from A1 to B1.
Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the king to E7, and our hero's bishop takes E3, leaving F4 behind.
Slug answers by moving the king from E7 to F7, while our hero slides the bishop across the board, from E3 to H6. With dungeon cunning, Slug brings the pawn to F4.
our hero gives check with the queen on B7.
Slug's king advances from F7 to E6. our hero claims the enemy pawn by landing on F4.
Slug sets the king on F5, watching every square, and without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the king to E6, while our hero's queen takes B5, leaving B7 behind.
Slug answers by moving the king from E6 to F6. our hero captures the enemy pawn: the queen leaps from B5 to C4.
With dungeon cunning, Slug brings the king to E5. our hero claims the enemy pawn by landing on G4.
Slug's king advances from E5 to F6. our hero advances the queen from G4 to B4; then slug sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the king to F6, and our hero's pawn takes G4, leaving G3 behind.
Slug answers by moving the king from F6 to G5. our hero gives check with the queen on B5.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the pawn to G5; then slug's king advances from G6 to F7.
Check: our hero tightens the net by bringing the queen to B7.
Slug sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on G6. A cruel blow: Slug's king captures our hero's bishop on F8.
From G7, our hero's pawn forces Slug to defend.
Slug answers by moving the king from F8 to G8. Check: our hero tightens the net by bringing the queen to B8.
With dungeon cunning, Slug brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Slug's king advances from F7 to F6. From G5, our hero's queen forces Slug to defend.
Slug sets the king on F7, watching every square, while without hurry or fear, our hero places the queen on B6. From the dark, Slug pushes the king to E8, and our hero's queen takes G7, leaving G5 behind.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 13 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 16 / 7
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 86% of the games on this floor.