Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on C4.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero advances the king from E1 to D1. Check from Spider: the knight plants itself on F2.
Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the knight to E4, and our hero's knight takes E2, leaving G1 behind.
Spider answers by moving the knight from F6 to D5, while our hero slides the king across the board, from C2 to C1. With dungeon cunning, Spider brings the knight to D6.
With a steady hand, our hero brings the king to C2. Spider gives check with the knight on B4.
our hero claims the enemy pawn by landing on C3.
Spider's knight reaches D5 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. Check from Spider: the pawn plants itself on E4.
our hero's king takes D4, leaving D3 behind. Spider answers by moving the knight from D5 to F6. our hero captures the enemy pawn: the king leaps from D4 to E3.
With dungeon cunning, Spider brings the knight to F7. With a steady hand, our hero brings the king to D4. Check from Spider: the pawn plants itself on E5.
our hero advances the king from D4 to C3. Spider gives check with the knight on D5.
Without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the pawn to E3, and our hero's king takes A3, leaving B2 behind.
Spider answers by moving the pawn from A6 to A5. our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Spider brings the pawn to C6. our hero captures the enemy pawn: the king leaps from A4 to A5.
Spider's knight advances from F7 to D6. our hero advances the king from A5 to A4, and right after that spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the knight to C4. our hero claims the enemy knight by landing on C4.
Spider answers by moving the knight from D5 to F4, and our hero slides the knight across the board, from E2 to C3. With dungeon cunning, Spider brings the king to D6.
With a steady hand, our hero brings the king to B3, and right after that spider's king advances from D6 to E7. our hero advances the king from B3 to C2; then spider sets the knight on E6, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to F8. our hero captures the enemy pawn: the king leaps from D3 to E3.
Spider answers by moving the king from E7 to E6, while our hero slides the king across the board, from E3 to E4. With dungeon cunning, Spider brings the knight to H7.
With a steady hand, our hero brings the knight to E2. Check from Spider: the knight plants itself on G5.
our hero advances the king from E4 to E3, and right after that spider sets the king on D6, watching every square. Without hurry or fear, our hero places the knight on G3.
From the dark, Spider pushes the knight to F7. our hero gives check with the knight on F5.
Spider answers by moving the king from D6 to C5, and our hero slides the king across the board, from E3 to E4. With dungeon cunning, Spider brings the knight to H8.
our hero claims the enemy pawn by landing on E5.
Spider's king advances from C5 to B4. our hero advances the knight from F5 to D4; then spider sets the king on C4, watching every square.
our hero claims the enemy pawn by landing on C6.
From the dark, Spider pushes the king to C3, and our hero's king takes D5, leaving E5 behind. Spider answers by moving the king from C3 to B3.
our hero gives check with the knight on A5.
With dungeon cunning, Spider brings the king to A2. With a steady hand, our hero brings the king to C4; then spider's knight advances from H8 to F7.
our hero advances the knight from A5 to B3. Spider's knight reaches D6 and threatens our hero's king.
Without hurry or fear, our hero places the king on C3. Check from Spider: the knight plants itself on B5.
our hero's king takes B4, leaving C3 behind. Spider answers by moving the knight from B5 to D4. our hero captures the enemy knight: the knight leaps from B3 to D4.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 74% of the games on this floor.