Battle chronicle
A new legend is written: Nicolas C. challenges Rat on floor 1.
Nicolas C. answers with fury: the bishop leaps from C7 to B6 and captures the enemy knight.
In the end, Nicolas C. delivers checkmate and Rat flees the board.
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The battle, move by move
Nicolas C. advances the pawn from H2 to H4. Rat's pawn falls on H3 and tears the pawn from Nicolas C.
Nicolas C. captures the enemy pawn: the pawn leaps from G2 to H3.
A cruel blow: Rat's pawn captures Nicolas C.'s pawn on B2.
Nicolas C. claims the enemy pawn by landing on B2.
Rat answers by moving the pawn from G6 to G5, and nicolas C. slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, Nicolas C. brings the pawn to H5, and right after that rat's pawn advances from E7 to E6. Nicolas C. advances the pawn from H5 to H6; then rat sets the knight on B6, watching every square.
Without hurry or fear, Nicolas C. places the pawn on H7. From the dark, Rat pushes the knight to D5. Nicolas C.'s pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from E8 to E7. Nicolas C. gives check with the rook on H7.
With dungeon cunning, Rat brings the king to D6. From D8, Nicolas C.'s queen forces Rat to defend.
Rat's king advances from D6 to C5. Check: Nicolas C. tightens the net by bringing the bishop to A3.
Rat sets the king on B6, watching every square, and without hurry or fear, Nicolas C. places the rook on H5. From the dark, Rat pushes the king to A7.
Nicolas C. claims the enemy pawn by landing on G5.
Rat answers by moving the pawn from A5 to A4, and nicolas C. slides the rook across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to C3.
Nicolas C. claims the enemy pawn by landing on E6.
Rat's king advances from A7 to B7. Nicolas C. captures the enemy pawn: the pawn leaps from D2 to C3.
Rat sets the knight on B6, watching every square, while without hurry or fear, Nicolas C. places the queen on E7. From the dark, Rat pushes the king to A6, and nicolas C.'s bishop takes D6, leaving A3 behind.
Rat answers by moving the king from A6 to A7. Nicolas C. claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to B7. Nicolas C. captures the knight on B6 and leaves Rat in check.
Rat's king advances from B7 to C8. And it is checkmate: Nicolas C. ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.