Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on G7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to B6; then our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the knight to C4.
With a steady hand, our hero brings the pawn to D3, and rat's knight advances from C4 to E5. our hero advances the pawn from F2 to F4, while rat sets the pawn on G3, watching every square.
From H2 to G3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to G4; then our hero's rook takes H4, leaving H1 behind. Rat answers by moving the knight from G4 to F6, and right after that our hero slides the rook across the board, from B1 to B7.
With dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's rook topples the pawn on C7.
Rat's king advances from E8 to D8. From C7 to C6, our hero's rook swallows Rat's pawn.
Rat sets the king on D7, watching every square. A clean strike: our hero's rook topples the pawn on C5.
From the dark, Rat pushes the knight to H5, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the knight from H5 to G3; then our hero slides the rook across the board, from C5 to A5.
With dungeon cunning, Rat brings the king to E6. From A5 to A4, our hero's rook swallows Rat's pawn.
Rat's king advances from E6 to D7. our hero advances the rook from H4 to H3, while rat sets the knight on F5, watching every square.
Without hurry or fear, our hero places the rook on A5. From the dark, Rat pushes the knight to G7; then our hero's rook takes G5, leaving A5 behind.
Rat answers by moving the king from D7 to E6. By taking the pawn on G6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's rook topples the knight on G7.
Rat's king advances from D7 to E6. our hero advances the rook from H3 to H7, and rat sets the king on F6, watching every square.
A clean strike: our hero's rook topples the pawn on E7.
From the dark, Rat pushes the king to G6, and right after that our hero's rook takes H5, leaving H7 behind. Rat answers by moving the king from G6 to F6; then our hero slides the rook across the board, from E7 to E5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the rook to E6, and rat's king advances from G7 to G8.
our hero advances the rook from H5 to H6, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the rook on H7.
From the dark, Rat pushes the king to G8; then our hero's rook takes E7, leaving E6 behind. Rat answers by moving the king from G8 to F8, and right after that our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6, while rat's king advances from G8 to F8.
our hero advances the pawn from F4 to F5, and rat sets the king on G8, watching every square. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.