Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's pawn falls on C2 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.

On C1, Slug promotes and gains a reinforcing bishop.

our hero captures the enemy bishop: the king leaps from D2 to C1.

With dungeon cunning, Slug brings the knight to G4. With a steady hand, our hero brings the pawn to H3, and right after that slug's knight advances from G4 to H2.

our hero advances the pawn from H3 to H4; then slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Slug pushes the knight to G4, and our hero's pawn takes B4, leaving B2 behind. Slug answers by moving the pawn from F6 to F5.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Slug brings the knight to F2. With a steady hand, our hero brings the pawn to H6; then slug's knight advances from F2 to D1.

our hero claims the enemy knight by landing on D1.

Slug sets the pawn on D5, watching every square, and without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to F7.

our hero's pawn crowns on H8 and becomes a queen.

Slug answers by moving the pawn from B5 to B4, and our hero slides the queen across the board, from H8 to D4. A cruel blow: Slug's pawn captures our hero's pawn on C5.

our hero captures the pawn on D5 and leaves Slug in check.

Slug's king advances from F7 to E8. our hero captures the enemy pawn: the queen leaps from D5 to C5.

Slug sets the king on F7, watching every square. our hero gives check with the queen on C4.

From the dark, Slug pushes the king to G7. our hero captures the enemy pawn: the queen leaps from C4 to B4.

Slug answers by moving the king from G7 to H7. Check: our hero tightens the net by bringing the queen to E7.

With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the pawn to C4; then slug's pawn advances from F5 to F4.

our hero claims the enemy pawn by landing on F4.

Slug sets the pawn on E3, watching every square. Check: our hero tightens the net by bringing the queen to G5.

From the dark, Slug pushes the king to H7, while our hero's pawn takes F5, leaving F4 behind. Slug answers by moving the king from H7 to H8, and our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from H7 to H8.

our hero's pawn crowns on F8 and becomes a queen.

Slug sets the king on H7, watching every square. Mate. our hero's queen on G7 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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