Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from G5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the bishop to G5, and slug's king advances from E8 to E7.

By taking the knight on F6, our hero drives Slug into check.

Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Slug pushes the king to E6; then our hero's bishop takes G7, leaving E5 behind.

Slug answers by moving the pawn from F7 to F5. From C2 to B3, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to B4. A clean strike: our hero's pawn topples the pawn on B4.

Slug's pawn advances from D5 to D4. our hero advances the pawn from E2 to E3, and slug sets the king on D6, watching every square.

A clean strike: our hero's pawn topples the pawn on D4.

From the dark, Slug pushes the king to C7. From D4 to C5, our hero's pawn swallows Slug's pawn.

Slug answers by moving the king from C7 to C6. A clean strike: our hero's pawn topples the pawn on B6.

With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the bishop to D4, and slug's king advances from B7 to A8.

our hero advances the pawn from H2 to H4. Slug advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the pawn to E3. A clean strike: our hero's pawn topples the pawn on E3.

Slug answers by moving the king from A8 to B8, and right after that our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Slug brings the king to B7.

With a steady hand, our hero brings the pawn to H5, while slug's king advances from B7 to A6. our hero advances the pawn from H5 to H6, and slug sets the pawn on F4, watching every square.

Without hurry or fear, our hero places the pawn on H7. Slug advances to E3 and claims our pawn.

Promotion: on H8, our hero turns a pawn into a queen.

Slug answers by moving the king from A6 to B5. our hero gives check with the queen on E5.

Slug advances to B4 and claims our pawn.

Mate. our hero's queen on C5 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 25% of the games on this floor.

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