Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on C1 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to F4, and right after that rat's pawn advances from A5 to A4.
our hero advances the pawn from F4 to F5; then rat sets the pawn on E6, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Rat pushes the pawn to D6, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the pawn to A2. our hero captures the enemy pawn: the pawn leaps from E5 to D6.
On A1, Rat promotes and gains a reinforcing queen.
our hero claims the enemy pawn by landing on C7.
Rat sets the king on E7, watching every square. our hero's pawn crowns on C8 and becomes a queen.
After toppling the bishop on C1, Rat threatens our hero's king.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the queen from C1 to G1, and our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Rat brings the queen to D4. With a steady hand, our hero brings the king to G3. Rat's queen reaches G1 and threatens our hero's king.
our hero advances the king from G3 to H3. Check from Rat: the queen plants itself on F1.
Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the queen to A1, and our hero's queen takes A6, leaving C8 behind.
Rat answers by moving the king from E7 to F8, while our hero slides the queen across the board, from A6 to B5. Check from Rat: the queen plants itself on G1.
With a steady hand, our hero brings the king to H4. Rat gives check with the queen on H2.
our hero advances the king from H4 to G4, and right after that rat sets the queen on H8, watching every square. our hero captures the enemy pawn: the queen leaps from B5 to C6.
Check from Rat: the queen plants itself on D4.
our hero's queen takes E4, leaving C6 behind. Rat gives check with the queen on G1.
our hero slides the queen across the board, from E4 to G2; then with dungeon cunning, Rat brings the queen to C1. our hero gives check with the queen on F1.
Rat's king advances from F8 to G7. our hero captures the enemy queen: the queen leaps from F1 to C1.
Rat sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the king to F8. our hero captures the pawn on C5 and leaves Rat in check.
Rat answers by moving the king from F8 to E8, while our hero slides the queen across the board, from C5 to F5. After toppling the queen on F5, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G4 to F5.
Rat's king advances from E8 to E7. our hero advances the pawn from G5 to G6, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to E7. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from E7 to D6, and our hero slides the queen across the board, from G8 to G1. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the king to G5, and right after that rat's king advances from C7 to C8. our hero advances the king from G5 to G4; then rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to D8, and our hero's king takes G2, leaving G3 behind.
Rat answers by moving the king from D8 to E7, while our hero slides the king across the board, from G2 to F1. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the queen to F2; then rat's king advances from E8 to E7. our hero advances the queen from F2 to E1, and right after that rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the queen on D1. From the dark, Rat pushes the king to G5, while our hero's king takes E1, leaving F1 behind.
Rat answers by moving the king from G5 to F4, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to E4.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from E4 to F4. our hero advances the queen from E8 to E2; then rat sets the king on G3, watching every square.
Without hurry or fear, our hero places the queen on F1. From the dark, Rat pushes the king to H2, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from H2 to G3, while our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the king to H2.
With a steady hand, our hero brings the pawn to D5; then rat's king advances from H2 to G3. our hero advances the pawn from D5 to D6, and right after that rat sets the king on H2, watching every square.
Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to G3. our hero's pawn crowns on D8 and becomes a queen.
Rat answers by moving the king from G3 to H2. Check: our hero tightens the net by bringing the queen to D2.
With dungeon cunning, Rat brings the king to G3. our hero gives check with the queen on C3.
Rat's king advances from G3 to H4. our hero advances the queen from C3 to B2; then rat sets the king on G3, watching every square.
Without hurry or fear, our hero places the queen on B1. From the dark, Rat pushes the king to H2, and our hero's queen takes C1, leaving B1 behind.
Rat answers by moving the king from H2 to G3, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to H4.
With a steady hand, our hero brings the pawn to C4; then rat's king advances from H4 to G3. our hero advances the pawn from C4 to C5, and right after that rat sets the king on H2, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G3, while our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from G3 to H2. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the queen to H8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 125
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 16 / 12
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (125 moves) lasted longer than 90% of the games on this floor.