Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on D1.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider's king advances from E8 to D8. our hero advances the knight from G1 to F3, and right after that spider sets the knight on H7, watching every square.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

From the dark, Spider pushes the knight to F2. our hero claims the enemy pawn by landing on C3.

Spider answers by moving the knight from H7 to F6, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the knight to D5.

our hero claims the enemy knight by landing on D5.

Spider's knight advances from F2 to D1. our hero captures the enemy knight: the king leaps from E1 to D1.

Spider sets the pawn on A5, watching every square, while without hurry or fear, our hero places the bishop on C5. From the dark, Spider pushes the king to C8, and our hero's knight takes F7, leaving E5 behind.

Spider answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Spider brings the pawn to C6.

our hero captures the enemy pawn: the knight leaps from F7 to E5.

Spider's king advances from C8 to B7. our hero advances the pawn from D6 to D7, and right after that spider sets the pawn on A3, watching every square.

our hero captures the enemy pawn: the bishop leaps from C5 to A3.

From the dark, Spider pushes the king to A8. our hero's pawn crowns on D8 and becomes a queen.

Spider answers by moving the king from A8 to A7. our hero captures the pawn on C6 and leaves Spider in check.

With dungeon cunning, Spider brings the king to A6. our hero captures the pawn on A5 and leaves Spider in check.

Spider's king advances from A6 to B7. our hero advances the bishop from A3 to C5.

A cruel blow: Spider's king captures our hero's knight on C6.

Check: our hero tightens the net by bringing the queen to B6.

From the dark, Spider pushes the king to D7. our hero gives check with the queen on D6.

Spider answers by moving the king from D7 to C8. From E6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to C7. Check: our hero tightens the net by bringing the bishop to B6.

Spider's king advances from C7 to B7. our hero advances the bishop from B6 to D8, and right after that spider sets the king on A7, watching every square.

From B6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to A8, while our hero's queen takes B5, leaving B6 behind. Spider answers by moving the pawn from G6 to G5, and our hero slides the bishop across the board, from D8 to C7.

With dungeon cunning, Spider brings the pawn to G4. Mate. our hero's queen on A6 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 35 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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