Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero's pawn lands on F3 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

Spider's pawn advances from A4 to A3. our hero advances the king from E1 to D1, while spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the pawn to A2; then our hero's king takes B3, leaving C2 behind.

Spider's knight reaches C5 and threatens our hero's king.

From B3 to A2, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the king to B1, while spider's king advances from C6 to B6.

our hero advances the king from B1 to C2, and spider sets the knight on D5, watching every square. Without hurry or fear, our hero places the pawn on E4.

Check from Spider: the knight plants itself on E3.

From C2 to C3, our hero's king swallows Spider's pawn.

Spider answers by moving the knight from E3 to F5. A clean strike: our hero's pawn topples the knight on F5.

Spider advances to F5 and claims our pawn.

With a steady hand, our hero brings the king to C4, and spider's knight advances from C5 to B7. our hero advances the knight from G1 to F3, while spider sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the knight on G5. From the dark, Spider pushes the king to C6; then our hero's knight takes F7, leaving G5 behind.

Spider answers by moving the pawn from E7 to E5. By taking the pawn on E5, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to D4. Spider's pawn reaches C5 and threatens our hero's king.

our hero advances the king from D4 to C4. Check from Spider: the knight plants itself on A5.

Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the king to E6, and right after that our hero's knight takes G6, leaving E5 behind.

Spider answers by moving the knight from A5 to C6. our hero gives check with the knight on F4.

With dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the knight to H3, and spider's king advances from E5 to D6.

our hero advances the pawn from G2 to G3, while spider sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Spider pushes the knight to D7. A clean strike: our hero's pawn topples the pawn on F5.

Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the knight across the board, from H3 to F4. With dungeon cunning, Spider brings the king to E5.

our hero gives check with the knight on G6.

Spider advances to F5 and claims our pawn.

From H4, our hero's knight forces Spider to defend.

Spider sets the king on E6, watching every square; then without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the king to E5, and right after that our hero's king takes B5, leaving C4 behind.

Spider answers by moving the pawn from A5 to A4. A clean strike: our hero's king topples the pawn on A4.

With dungeon cunning, Spider brings the king to D4. Check: our hero tightens the net by bringing the knight to F5.

Spider's king advances from D4 to E5. our hero advances the knight from F5 to E3, while spider sets the king on D4, watching every square.

Without hurry or fear, our hero places the knight on G2. From the dark, Spider pushes the pawn to E3; then our hero's king takes A5, leaving A4 behind.

Spider answers by moving the knight from D7 to E5, and right after that our hero slides the king across the board, from A5 to A6. With dungeon cunning, Spider brings the knight to C4.

With a steady hand, our hero brings the king to B7, while spider's knight advances from C4 to E5. our hero advances the king from B7 to B6, and spider sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the knight to D3, and right after that our hero's king takes A4, leaving B5 behind.

Spider answers by moving the king from D4 to E4; then our hero slides the king across the board, from A4 to B5. With dungeon cunning, Spider brings the knight to E5.

With a steady hand, our hero brings the king to C5, and spider's knight advances from E5 to F3. By taking the knight on F3, our hero drives Spider into check.

Spider sets the king on E5, watching every square. From C5 to C4, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the king to E6; then our hero's king takes D3, leaving C4 behind. Spider answers by moving the king from E6 to D6.

From D3 to E3, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the pawn to F4, while spider's king advances from E6 to F7.

our hero advances the king from E3 to E4, and spider sets the king on F8, watching every square. Without hurry or fear, our hero places the knight on H4.

From the dark, Spider pushes the king to E8, and right after that our hero's pawn takes F5, leaving F4 behind. Spider answers by moving the king from E8 to E7; then our hero slides the king across the board, from E4 to E5.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to F6, and spider's king advances from D7 to C7.

our hero advances the knight from H4 to G6, while spider sets the king on D8, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Spider pushes the king to E8. From F7, our hero's pawn forces Spider to defend.

Spider answers by moving the king from E8 to D8. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to C7. our hero gives check with the queen on D6.

Spider's king advances from C7 to B7. our hero advances the knight from G6 to E7, and spider sets the king on A8, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Spider pushes the king to B7. our hero gives check with the queen on C7.

Spider answers by moving the king from B7 to A6; then our hero slides the king across the board, from D7 to C6.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 48 s
Moves
119
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (119 moves) lasted longer than 96% of the games on this floor.

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