Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from H3 to H2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H3, and with dungeon cunning, Rat brings the king to D8. A clean strike: our hero's pawn topples the pawn on G4.

Rat's knight advances from D7 to F8. our hero advances the pawn from F2 to F4, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes F2, leaving E1 behind.

Rat answers by moving the knight from D7 to E5; then our hero slides the king across the board, from F2 to E3. Rat captures the pawn on G4 and puts our hero in check.

With a steady hand, our hero brings the king to F3. Rat gives check with the knight on H2.

our hero advances the king from F3 to G3, while rat sets the pawn on E6, watching every square. From F5 to E6, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to A4; then our hero's king takes H3, leaving G3 behind. Rat answers by moving the king from D8 to C8.

From H3 to H2, our hero's king swallows Rat's knight.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to G3, while rat's pawn advances from G5 to G4.

From G3 to G4, our hero's king swallows Rat's pawn.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to E7, and right after that our hero's king takes E5, leaving F5 behind.

Rat answers by moving the king from E7 to F8; then our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from E8 to F8. our hero advances the pawn from G4 to G5, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E8 to D8. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
44 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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