Battle chronicle
In the depths of Sewers, Ruben V. faces Slug.
Ruben V. answers with fury: the queen leaps from D8 to C7 and captures the enemy knight.
In the end, Ruben V. delivers checkmate and Slug flees the board.
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The battle, move by move
From B2 to C3, Ruben V.'s pawn swallows Slug's bishop.
Slug's knight advances from F6 to G8. A clean strike: Ruben V.'s pawn topples the pawn on B3.
Slug sets the pawn on G3, watching every square. From F2 to G3, Ruben V.'s pawn swallows Slug's pawn.
From the dark, Slug pushes the king to F8; then ruben V.'s pawn takes C4, leaving C3 behind. Slug answers by moving the king from F8 to G7.
From C4 to B5, Ruben V.'s pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the knight to F6. With a steady hand, Ruben V. brings the pawn to D3, while slug's pawn advances from D6 to D5.
From D3 to E4, Ruben V.'s pawn swallows Slug's pawn.
Slug sets the pawn on C4, watching every square. A clean strike: Ruben V.'s pawn topples the pawn on C4.
From the dark, Slug pushes the knight to E8. From C4 to D5, Ruben V.'s pawn swallows Slug's pawn.
Slug answers by moving the king from G7 to H7; then ruben V. slides the knight across the board, from G1 to F3. With dungeon cunning, Slug brings the pawn to F5.
With a steady hand, Ruben V. brings the knight to D4. Slug moves the pawn from F5 to E4 and topples Ruben V.'s pawn.
Ruben V. advances the knight from D4 to F5, while slug sets the knight on G7, watching every square. Without hurry or fear, Ruben V. places the pawn on G4.
From the dark, Slug pushes the king to H8; then ruben V.'s bishop takes H6, leaving C1 behind. Slug answers by moving the knight from G7 to E8, and right after that ruben V. slides the pawn across the board, from G4 to G5.
With dungeon cunning, Slug brings the king to H7. With a steady hand, Ruben V. brings the bishop to F8, while slug's king advances from H7 to G6.
Ruben V. advances the knight from F5 to G7. Slug moves the knight from E8 to G7 and topples Ruben V.'s knight.
Without hurry or fear, Ruben V. places the pawn on D6. From the dark, Slug pushes the knight to E8, and right after that ruben V.'s pawn takes D7, leaving D6 behind.
Slug answers by moving the knight from E8 to C7. Promotion: on D8, Ruben V. turns a pawn into a queen.
With dungeon cunning, Slug brings the king to H7. By taking the knight on C7, Ruben V. drives Slug into check.
Slug's king advances from H7 to G8. Mate. Ruben V.'s queen on G7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 35 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.