Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on G5 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the knight on G5, watching every square. our hero captures the enemy knight: the bishop leaps from E3 to G5.

From the dark, Spider pushes the pawn to A3. our hero claims the enemy pawn by landing on F6.

Spider's pawn falls on F6 and tears the bishop from our hero.

our hero slides the knight across the board, from G1 to F3; then with dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to H4, and right after that spider's king advances from D7 to E7.

From F5, our hero's knight forces Spider to defend.

Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the knight on H4. From the dark, Spider pushes the pawn to E4, and our hero's knight takes G2, leaving H4 behind.

Spider answers by moving the king from F7 to E8, while our hero slides the knight across the board, from G2 to F4. With dungeon cunning, Spider brings the pawn to C2.

With a steady hand, our hero brings the king to D2; then spider's king advances from E8 to F7. our hero claims the enemy pawn by landing on C2.

Spider sets the pawn on C6, watching every square, and without hurry or fear, our hero places the knight on H5. From the dark, Spider pushes the king to G6.

Check: our hero tightens the net by bringing the knight to F4.

Spider answers by moving the king from G6 to F5, and our hero slides the knight across the board, from F4 to H5. With dungeon cunning, Spider brings the king to G5.

With a steady hand, our hero brings the knight to G3, and right after that spider's pawn advances from F6 to F5. our hero advances the king from C2 to B3; then spider sets the pawn on C5, watching every square.

our hero claims the enemy pawn by landing on A3.

From the dark, Spider pushes the pawn to C4, and our hero's king takes B4, leaving A3 behind. Spider answers by moving the king from G5 to F4.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the knight to H5; then spider's king advances from E5 to D6.

our hero advances the knight from H5 to F6, and right after that spider sets the king on E5, watching every square. Check: our hero tightens the net by bringing the knight to D7.

From the dark, Spider pushes the king to D6, while our hero's knight takes F8, leaving D7 behind. Spider answers by moving the king from D6 to E5.

From G6, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to E6. Check: our hero tightens the net by bringing the knight to F4.

Spider's king advances from E6 to F6. our hero gives check with the knight on D5.

Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to G8, and our hero's king takes E5, leaving D4 behind.

Spider answers by moving the king from G8 to F7. our hero claims the enemy pawn by landing on F5.

With dungeon cunning, Spider brings the king to F8. our hero captures the enemy pawn: the king leaps from F5 to E4.

Spider's pawn advances from A6 to A5. our hero advances the knight from D5 to C3, and right after that spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the king to F7, while our hero's pawn takes H4, leaving H3 behind.

Spider answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Spider brings the king to H8.

With a steady hand, our hero brings the king to F5, and right after that spider's king advances from H8 to G7. our hero advances the king from F5 to G5; then spider sets the pawn on A4, watching every square.

our hero claims the enemy pawn by landing on A4.

From the dark, Spider pushes the king to H8, and our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from H8 to H7, while our hero slides the knight across the board, from A4 to C5.

With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the pawn to A3; then spider's king advances from H8 to H7.

our hero advances the pawn from A3 to A4, and right after that spider sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Spider pushes the king to H7, while our hero's pawn takes A6, leaving A5 behind. Spider answers by moving the king from H7 to G8, and our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Spider brings the king to H7. our hero's pawn crowns on A8 and becomes a queen.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
89
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 84% of the games on this floor.

More from floor 3