Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to G5; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the knight to E2, while rat's knight advances from F6 to H5.

our hero advances the pawn from C2 to C4. From the shadows, Backstab. Rat loses a piece to our hero's blade.

Rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on C5, and right after that from the dark, Rat pushes the pawn to E6.

our hero's pawn takes D4, leaving D2 behind; then rat answers by moving the king from D7 to E8. our hero slides the pawn across the board, from E4 to E5.

From the shadows, Backstab. Rat loses a piece to our hero's blade.

Rat advances to G3 and claims our pawn.

From H2 to G3, our hero's pawn swallows Rat's knight.

Rat's king advances from E8 to D8, and right after that our hero advances the rook from H1 to H5. Rat sets the king on C8, watching every square.

From H5 to G5, our hero's rook swallows Rat's pawn.

From the dark, Rat pushes the pawn to A4. A clean strike: our hero's rook topples the pawn on G4.

Rat answers by moving the king from C8 to B8. our hero slides the rook across the board, from G4 to G6, while with dungeon cunning, Rat brings the king to A8.

A clean strike: our hero's rook topples the pawn on C6.

Rat's king advances from A8 to B8. From D1 to A4, our hero's queen swallows Rat's pawn.

Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to B7; then our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from B7 to C8. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B7. Mate. our hero's queen on A6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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