Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the king leaps from G2 to F1 and captures the enemy knight.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Slug's bishop.
Slug's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Slug advances to A2 and claims our pawn.
Without hurry or fear, our hero places the bishop on B2. From the dark, Slug pushes the knight to G4; then our hero's pawn takes F3, leaving F2 behind.
Slug advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the knight to H2. With a steady hand, our hero brings the king to F2. Slug's pawn crowns on A1 and a hostile bishop is born.
From B2 to A1, our hero's bishop swallows Slug's bishop.
Slug sets the pawn on F5, watching every square; then without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the knight to F1.
From G2 to F1, our hero's king swallows Slug's knight.
Slug answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to C8.
With a steady hand, our hero brings the pawn to G5, and slug's king advances from C8 to D7. our hero advances the pawn from G5 to G6, while slug sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to E8.
Promotion: on G8, our hero turns a pawn into a queen.
Slug answers by moving the king from E8 to D7. our hero gives check with the queen on F7.
With dungeon cunning, Slug brings the king to C6. A clean strike: our hero's pawn topples the pawn on B4.
Slug advances to B4 and claims our pawn.
Check: our hero tightens the net by bringing the queen to C4.
Slug sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on F6. From the dark, Slug pushes the pawn to B3.
From F7, our hero's queen forces Slug to defend.
Slug answers by moving the king from D7 to C8; then our hero slides the bishop across the board, from F6 to E7. With dungeon cunning, Slug brings the pawn to B2.
With a steady hand, our hero brings the queen to B3, and slug's king advances from C8 to C7. A clean strike: our hero's queen topples the pawn on B2.
Slug sets the king on C6, watching every square. Check: our hero tightens the net by bringing the queen to C3.
From the dark, Slug pushes the king to D7; then our hero's queen takes F6, leaving C3 behind. Slug answers by moving the king from D7 to C8.
From F6 to D6, our hero's queen swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to F4. Check: our hero tightens the net by bringing the queen to C6.
Slug's king advances from C8 to B8. our hero gives check with the bishop on D6.
Slug sets the king on A7, watching every square; then without hurry or fear, our hero places the queen on B5. From the dark, Slug pushes the king to A8.
From B5 to B6, our hero's queen swallows Slug's pawn.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 24 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.