Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
With a steady hand, our hero brings the pawn to H4. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero advances the pawn from E2 to E3. On B1, Rat promotes and gains a reinforcing knight.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the knight from D7 to C5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat's pawn advances from A5 to A4. our hero advances the pawn from G5 to G6.
A cruel blow: Rat's knight captures our hero's pawn on D2.
our hero claims the enemy knight by landing on D2.
From the dark, Rat pushes the pawn to A3, and our hero's pawn takes G7, leaving G6 behind. Rat's knight reaches E4 and threatens our hero's king.
our hero slides the king across the board, from D2 to E2, and right after that with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to F3; then rat's knight advances from E4 to C3.
our hero advances the king from F3 to F4. Rat's knight reaches D5 and threatens our hero's king.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the pawn to C5, while our hero's king takes H6, leaving G5 behind.
Rat answers by moving the knight from D5 to B4, and our hero slides the king across the board, from H6 to H7. With dungeon cunning, Rat brings the knight to C6.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from F7 to F6. our hero captures the enemy pawn: the queen leaps from G8 to C4.
Rat sets the king on G5, watching every square. our hero captures the pawn on C5 and leaves Rat in check.
Rat's king falls on G4 and tears the pawn from our hero.
our hero captures the enemy knight: the queen leaps from C5 to C6.
Rat answers by moving the king from G4 to H5. our hero claims the enemy pawn by landing on C7.
With dungeon cunning, Rat brings the king to H4. our hero captures the pawn on E7 and leaves Rat in check.
Rat's king advances from H4 to H5. our hero claims the enemy pawn by landing on A3.
Rat sets the king on G5, watching every square, and without hurry or fear, our hero places the queen on B4. From the dark, Rat pushes the king to H5, while our hero's queen takes F4, leaving B4 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.