Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on C1 and defeats Slug's rook!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the pawn from B5 to B4, and right after that our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to D2, while slug's bishop advances from E4 to G6.
our hero advances the king from D2 to C1, and slug sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Slug pushes the pawn to F6. From G5 to F6, our hero's bishop swallows Slug's pawn.
Slug answers by moving the bishop from G6 to F5; then our hero slides the king across the board, from B2 to C1. With dungeon cunning, Slug brings the pawn to D4.
With a steady hand, our hero brings the king to B2, and slug's king advances from E8 to F7. our hero advances the bishop from F6 to E5, while slug sets the pawn on D3, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Slug pushes the bishop to E6; then our hero's bishop takes A1, leaving E5 behind.
Slug answers by moving the pawn from B6 to B5, and right after that our hero slides the king across the board, from C1 to D2. With dungeon cunning, Slug brings the bishop to F5.
With a steady hand, our hero brings the king to C1, while slug's king advances from F7 to E8. our hero advances the king from C1 to B2, and slug sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Slug pushes the pawn to C3. From A1 to C3, our hero's bishop swallows Slug's pawn.
Slug answers by moving the king from E8 to F8. By taking the pawn on B4, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to G7. From C3, our hero's bishop forces Slug to defend.
Slug's king advances from G7 to G6. our hero advances the king from C1 to B2. Slug's pawn crowns on C1 and a hostile rook is born.
From B2 to C1, our hero's king swallows Slug's rook.
Check from Slug: the pawn plants itself on D2.
A clean strike: our hero's king topples the pawn on D2.
Slug answers by moving the bishop from F5 to C2, and right after that our hero slides the king across the board, from D2 to C1. With dungeon cunning, Slug brings the king to H5.
With a steady hand, our hero brings the king to B2, while slug's king advances from H5 to G5. From D2, our hero's bishop forces Slug to defend.
Slug sets the king on F5, watching every square; then without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the king to E4, and right after that our hero's bishop takes C1, leaving D2 behind.
Slug answers by moving the king from E4 to F3; then our hero slides the bishop across the board, from C1 to D2. Slug advances to G3 and claims our pawn.
Check: our hero tightens the net by bringing the bishop to E1.
Slug's king advances from G3 to F4. our hero gives check with the bishop on G3.
Slug sets the king on E4, watching every square, and right after that without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the king to D4.
Check: our hero tightens the net by bringing the bishop to E5.
Slug advances to E5 and claims our bishop.
our hero slides the king across the board, from D2 to C3, and with dungeon cunning, Slug brings the bishop to B1. A clean strike: our hero's king topples the pawn on B3.
Slug gives check with the bishop on A2.
From B3 to A2, our hero's king swallows Slug's bishop.
Slug sets the king on D6, watching every square; then without hurry or fear, our hero places the king on B3. From the dark, Slug pushes the king to E7, and right after that our hero's king takes B4, leaving B3 behind.
Slug answers by moving the king from E7 to F8. A clean strike: our hero's king topples the pawn on B5.
With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the king to C4, and slug's king advances from F8 to G7.
our hero advances the king from C4 to D3, while slug sets the king on F6, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Slug pushes the pawn to G2; then our hero's king takes F2, leaving E2 behind. Slug answers by moving the king from F6 to G6.
From F2 to G2, our hero's king swallows Slug's pawn.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 44 s
- Moves
- 83
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 15 / 4
- First capture
- move 5
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 79% of the games on this floor.