Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's knight lands on E6 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the knight to G8, while our hero's pawn takes H3, leaving H2 behind.
Slug answers by moving the pawn from E4 to E3. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Slug gives check with the pawn on E2.
our hero claims the enemy pawn by landing on E2.
Slug's bishop advances from C3 to A1. our hero advances the knight from E2 to C3; then slug sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the knight on A2. From the dark, Slug pushes the king to E7. our hero captures the enemy pawn: the knight leaps from A2 to B4.
Slug answers by moving the king from E7 to E8, while our hero slides the knight across the board, from B4 to A2. With dungeon cunning, Slug brings the pawn to B5.
With a steady hand, our hero brings the knight to C1; then slug's bishop advances from A1 to F6. our hero claims the enemy pawn by landing on B3.
Slug sets the bishop on C3, watching every square. our hero captures the enemy pawn: the knight leaps from B3 to C5.
From the dark, Slug pushes the pawn to B4, while our hero's knight takes B7, leaving C5 behind. Slug answers by moving the pawn from D6 to D5, and our hero slides the knight across the board, from B7 to A5.
With dungeon cunning, Slug brings the knight to E7. With a steady hand, our hero brings the knight to B7, and right after that slug's bishop advances from C3 to E5.
our hero advances the knight from B7 to A5; then slug sets the knight on G6, watching every square. Without hurry or fear, our hero places the knight on C6.
From the dark, Slug pushes the bishop to C7. our hero captures the enemy pawn: the knight leaps from C6 to B4.
Slug answers by moving the knight from G6 to F4, while our hero slides the knight across the board, from B4 to C2. With dungeon cunning, Slug brings the bishop to B6.
With a steady hand, our hero brings the knight to B4; then slug's knight advances from F4 to E6. our hero claims the enemy pawn by landing on D5.
Slug sets the bishop on C5, watching every square. From C7, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to F8. our hero captures the knight on E6 and leaves Slug in check.
Slug answers by moving the king from F8 to G8. our hero captures the enemy bishop: the knight leaps from E6 to C5.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from F8 to E7.
our hero advances the pawn from G5 to G6. A cruel blow: Slug's pawn captures our hero's pawn on G6.
Without hurry or fear, our hero places the knight on E4. From the dark, Slug pushes the pawn to G5. our hero captures the enemy pawn: the knight leaps from E4 to G5.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 12 s
- Moves
- 53
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.